/third_party/mesa3d/src/mesa/main/ |
H A D | shaderapi.c | 2284 _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, in _mesa_GetShaderPrecisionFormat() argument 2291 switch (shadertype) { in _mesa_GetShaderPrecisionFormat() 2300 "glGetShaderPrecisionFormat(shadertype)"); in _mesa_GetShaderPrecisionFormat() 2809 _mesa_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, in _mesa_GetSubroutineUniformLocation() argument 2818 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineUniformLocation() 2827 stage = _mesa_shader_enum_to_shader_stage(shadertype); in _mesa_GetSubroutineUniformLocation() 2838 _mesa_GetSubroutineIndex(GLuint program, GLenum shadertype, in _mesa_GetSubroutineIndex() argument 2848 if (!_mesa_validate_shader_target(ctx, shadertype)) { in _mesa_GetSubroutineIndex() 2857 stage = _mesa_shader_enum_to_shader_stage(shadertype); in _mesa_GetSubroutineIndex() 2874 _mesa_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, in _mesa_GetActiveSubroutineUniformiv() argument 2959 _mesa_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) _mesa_GetActiveSubroutineUniformName() argument 2993 _mesa_GetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) _mesa_GetActiveSubroutineName() argument 3024 _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) _mesa_UniformSubroutinesuiv() argument 3099 _mesa_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) _mesa_GetUniformSubroutineuiv() argument 3128 _mesa_GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) _mesa_GetProgramStageiv() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Context_gl_4_autogen.h | 18 void getActiveSubroutineName(ShaderProgramID programPacked, GLenum shadertype, GLuint index, \ 20 void getActiveSubroutineUniformName(ShaderProgramID programPacked, GLenum shadertype, \ 23 void getActiveSubroutineUniformiv(ShaderProgramID programPacked, GLenum shadertype, \ 25 void getProgramStageiv(ShaderProgramID programPacked, GLenum shadertype, GLenum pname, \ 28 GLuint getSubroutineIndex(ShaderProgramID programPacked, GLenum shadertype, \ 30 GLint getSubroutineUniformLocation(ShaderProgramID programPacked, GLenum shadertype, \ 32 void getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params); \ 63 void uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices); \
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H A D | validationGL4.cpp | 51 GLenum shadertype, in ValidateGetActiveSubroutineName() 63 GLenum shadertype, in ValidateGetActiveSubroutineUniformName() 75 GLenum shadertype, in ValidateGetActiveSubroutineUniformiv() 86 GLenum shadertype, in ValidateGetProgramStageiv() 106 GLenum shadertype, in ValidateGetSubroutineIndex() 115 GLenum shadertype, in ValidateGetSubroutineUniformLocation() 123 GLenum shadertype, in ValidateGetUniformSubroutineuiv() 313 GLenum shadertype, in ValidateUniformSubroutinesuiv() 48 ValidateGetActiveSubroutineName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, const GLsizei *length, const GLchar *name) ValidateGetActiveSubroutineName() argument 60 ValidateGetActiveSubroutineUniformName(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, const GLsizei *length, const GLchar *name) ValidateGetActiveSubroutineUniformName() argument 72 ValidateGetActiveSubroutineUniformiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLuint index, GLenum pname, const GLint *values) ValidateGetActiveSubroutineUniformiv() argument 83 ValidateGetProgramStageiv(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, GLenum pname, const GLint *values) ValidateGetProgramStageiv() argument 103 ValidateGetSubroutineIndex(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, const GLchar *name) ValidateGetSubroutineIndex() argument 112 ValidateGetSubroutineUniformLocation(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID program, GLenum shadertype, const GLchar *name) ValidateGetSubroutineUniformLocation() argument 121 ValidateGetUniformSubroutineuiv(const Context *context, angle::EntryPoint entryPoint, GLenum shadertype, GLint location, const GLuint *params) ValidateGetUniformSubroutineuiv() argument 311 ValidateUniformSubroutinesuiv(const Context *context, angle::EntryPoint entryPoint, GLenum shadertype, GLsizei count, const GLuint *indices) ValidateUniformSubroutinesuiv() argument
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H A D | validationGL4_autogen.h | 43 GLenum shadertype, 51 GLenum shadertype, 59 GLenum shadertype, 66 GLenum shadertype, 78 GLenum shadertype, 83 GLenum shadertype, 87 GLenum shadertype, 197 GLenum shadertype,
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H A D | Context_gl.cpp | 2221 GLenum shadertype, in getActiveSubroutineName() 2231 GLenum shadertype, in getActiveSubroutineUniformName() 2241 GLenum shadertype, in getActiveSubroutineUniformiv() 2250 GLenum shadertype, in getProgramStageiv() 2262 GLuint Context::getSubroutineIndex(ShaderProgramID program, GLenum shadertype, const GLchar *name) in getSubroutineIndex() argument 2269 GLenum shadertype, in getSubroutineUniformLocation() 2276 void Context::getUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) in getUniformSubroutineuiv() argument 2403 void Context::uniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) in uniformSubroutinesuiv() argument 2220 getActiveSubroutineName(ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) getActiveSubroutineName() argument 2230 getActiveSubroutineUniformName(ShaderProgramID program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) getActiveSubroutineUniformName() argument 2240 getActiveSubroutineUniformiv(ShaderProgramID program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) getActiveSubroutineUniformiv() argument 2249 getProgramStageiv(ShaderProgramID program, GLenum shadertype, GLenum pname, GLint *values) getProgramStageiv() argument 2268 getSubroutineUniformLocation(ShaderProgramID program, GLenum shadertype, const GLchar *name) getSubroutineUniformLocation() argument
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H A D | Context_gles_2_0_autogen.h | 100 void getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, \
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H A D | validationES2_autogen.h | 311 GLenum shadertype,
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/third_party/skia/third_party/externals/angle2/src/libGL/ |
H A D | entry_points_gl_4_autogen.h | 39 GLenum shadertype, 45 GLenum shadertype, 51 GLenum shadertype, 56 GLenum shadertype, 64 GLenum shadertype, 67 GLenum shadertype, 69 ANGLE_EXPORT void GL_APIENTRY GL_GetUniformSubroutineuiv(GLenum shadertype, 124 ANGLE_EXPORT void GL_APIENTRY GL_UniformSubroutinesuiv(GLenum shadertype, 152 ANGLE_EXPORT void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype,
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H A D | entry_points_gl_4_autogen.cpp | 374 GLenum shadertype, in GL_GetActiveSubroutineName() 382 "context = %d, program = %u, shadertype = %s, index = %u, bufsize = %d, length = " in GL_GetActiveSubroutineName() 384 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, in GL_GetActiveSubroutineName() 394 programPacked, shadertype, index, bufsize, length, name)); in GL_GetActiveSubroutineName() 397 context->getActiveSubroutineName(programPacked, shadertype, index, bufsize, length, in GL_GetActiveSubroutineName() 400 ANGLE_CAPTURE(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, in GL_GetActiveSubroutineName() 410 GLenum shadertype, in GL_GetActiveSubroutineUniformName() 418 "context = %d, program = %u, shadertype = %s, index = %u, bufsize = %d, length = " in GL_GetActiveSubroutineUniformName() 420 CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, in GL_GetActiveSubroutineUniformName() 430 programPacked, shadertype, inde in GL_GetActiveSubroutineUniformName() 373 GL_GetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) GL_GetActiveSubroutineName() argument 409 GL_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) GL_GetActiveSubroutineUniformName() argument 445 GL_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) GL_GetActiveSubroutineUniformiv() argument 479 GL_GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) GL_GetProgramStageiv() argument 538 GL_GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) GL_GetSubroutineIndex() argument 573 GL_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) GL_GetSubroutineUniformLocation() argument 612 GL_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) GL_GetUniformSubroutineuiv() argument 1293 GL_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) GL_UniformSubroutinesuiv() argument 1694 GL_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) GL_GetShaderPrecisionFormat() argument [all...] |
H A D | libGL_autogen.cpp | 4100 GLenum shadertype, in glGetActiveSubroutineName() 4106 return GL_GetActiveSubroutineName(program, shadertype, index, bufsize, length, name); in glGetActiveSubroutineName() 4110 GLenum shadertype, in glGetActiveSubroutineUniformName() 4116 return GL_GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name); in glGetActiveSubroutineUniformName() 4120 GLenum shadertype, in glGetActiveSubroutineUniformiv() 4125 return GL_GetActiveSubroutineUniformiv(program, shadertype, index, pname, values); in glGetActiveSubroutineUniformiv() 4128 void GL_APIENTRY glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) in glGetProgramStageiv() argument 4130 return GL_GetProgramStageiv(program, shadertype, pname, values); in glGetProgramStageiv() 4138 GLuint GL_APIENTRY glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) in glGetSubroutineIndex() argument 4140 return GL_GetSubroutineIndex(program, shadertype, nam in glGetSubroutineIndex() 4099 glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) glGetActiveSubroutineName() argument 4109 glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) glGetActiveSubroutineUniformName() argument 4119 glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) glGetActiveSubroutineUniformiv() argument 4143 glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) glGetSubroutineUniformLocation() argument 4150 glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) glGetUniformSubroutineuiv() argument 4302 glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) glUniformSubroutinesuiv() argument 4385 glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) glGetShaderPrecisionFormat() argument [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | null_functions.cpp | 924 GLenum shadertype, in glGetActiveSubroutineNameNULL() 932 GLenum shadertype, in glGetActiveSubroutineUniformNameNULL() 940 GLenum shadertype, in glGetActiveSubroutineUniformivNULL() 1238 GLenum shadertype, in glGetProgramStageivNULL() 1315 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, in glGetShaderPrecisionFormatNULL() argument 1340 GLenum shadertype, in glGetSubroutineIndexNULL() 1347 GLenum shadertype, in glGetSubroutineUniformLocationNULL() 1469 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, in glGetUniformSubroutineuivNULL() argument 2933 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype, in glUniformSubroutinesuivNULL() argument 923 glGetActiveSubroutineNameNULL(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) glGetActiveSubroutineNameNULL() argument 931 glGetActiveSubroutineUniformNameNULL(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) glGetActiveSubroutineUniformNameNULL() argument 939 glGetActiveSubroutineUniformivNULL(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) glGetActiveSubroutineUniformivNULL() argument 1237 glGetProgramStageivNULL(GLuint program, GLenum shadertype, GLenum pname, GLint *values) glGetProgramStageivNULL() argument 1339 glGetSubroutineIndexNULL(GLuint program, GLenum shadertype, const GLchar *name) glGetSubroutineIndexNULL() argument 1346 glGetSubroutineUniformLocationNULL(GLuint program, GLenum shadertype, const GLchar *name) glGetSubroutineUniformLocationNULL() argument
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H A D | null_functions.h | 626 GLenum shadertype, 632 GLenum shadertype, 638 GLenum shadertype, 820 GLenum shadertype, 867 void INTERNAL_GL_APIENTRY glGetShaderPrecisionFormatNULL(GLenum shadertype, 879 GLenum shadertype, 882 GLenum shadertype, 957 void INTERNAL_GL_APIENTRY glGetUniformSubroutineuivNULL(GLenum shadertype, 1892 void INTERNAL_GL_APIENTRY glUniformSubroutinesuivNULL(GLenum shadertype,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/capture/ |
H A D | capture_gles_2_0_params.cpp | 455 GLenum shadertype, in CaptureGetShaderPrecisionFormat_range() 467 GLenum shadertype, in CaptureGetShaderPrecisionFormat_precision() 453 CaptureGetShaderPrecisionFormat_range(const State &glState, bool isCallValid, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision, ParamCapture *paramCapture) CaptureGetShaderPrecisionFormat_range() argument 465 CaptureGetShaderPrecisionFormat_precision(const State &glState, bool isCallValid, GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision, ParamCapture *paramCapture) CaptureGetShaderPrecisionFormat_precision() argument
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H A D | capture_gles_2_0_autogen.h | 310 GLenum shadertype, 940 GLenum shadertype, 947 GLenum shadertype,
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/third_party/skia/third_party/externals/angle2/src/libGLESv2/ |
H A D | entry_points_gles_2_0_autogen.h | 171 ANGLE_EXPORT void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype,
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H A D | entry_points_gles_2_0_autogen.cpp | 1869 void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype, in GL_GetShaderPrecisionFormat() argument 1876 "context = %d, shadertype = %s, precisiontype = %s, range = 0x%016" PRIxPTR in GL_GetShaderPrecisionFormat() 1878 CID(context), GLenumToString(GLenumGroup::ShaderType, shadertype), in GL_GetShaderPrecisionFormat() 1887 context, angle::EntryPoint::GLGetShaderPrecisionFormat, shadertype, in GL_GetShaderPrecisionFormat() 1891 context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); in GL_GetShaderPrecisionFormat() 1893 ANGLE_CAPTURE(GetShaderPrecisionFormat, isCallValid, context, shadertype, precisiontype, in GL_GetShaderPrecisionFormat()
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/third_party/mesa3d/include/GL/ |
H A D | glcorearb.h | 1789 typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); 1790 typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); 1791 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); 1792 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); 1793 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); 1794 typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); 1795 typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); 1796 typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); 1836 GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); 1837 GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, cons [all...] |
/third_party/openGLES/api/GL/ |
H A D | glcorearb.h | 1770 typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); 1771 typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); 1772 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); 1773 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1774 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); 1775 typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); 1776 typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); 1777 typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); 1817 GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); 1818 GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, cons [all...] |
/third_party/skia/third_party/externals/swiftshader/include/GL/ |
H A D | glcorearb.h | 1826 typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); 1827 typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); 1828 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); 1829 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); 1830 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); 1831 typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); 1832 typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); 1833 typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); 1873 GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); 1874 GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, cons [all...] |
/third_party/skia/third_party/externals/opengl-registry/api/GL/ |
H A D | glcorearb.h | 1826 typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); 1827 typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); 1828 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); 1829 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); 1830 typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); 1831 typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); 1832 typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); 1833 typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); 1873 GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); 1874 GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, cons [all...] |
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | libGLESv2.hpp | 132 void (GL_APIENTRY *glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.hpp | 119 void glGetShaderPrecisionFormat (deUint32 shadertype, deUint32 precisiontype, int* range, int* precision);
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/third_party/mesa3d/include/GLES/ |
H A D | glext.h | 908 typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 913 GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 452 typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); 595 GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
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/third_party/openGLES/api/GLES/ |
H A D | glext.h | 889 typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); 894 GL_API void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
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