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Searched refs:shaderstring (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkPrograms.cpp465 vk::ProgramBinary* shadercacheLoad (const std::string& shaderstring, const char* shaderCacheFilename, deUint32 hash) in shadercacheLoad() argument
502 diff = shaderstring != std::string(source); in shadercacheLoad()
524 void shadercacheSave (const vk::ProgramBinary* binary, const std::string& shaderstring, const char* shaderCacheFilename, deUint32 hash) in shadercacheSave() argument
566 diff = shaderstring != std::string(source); in shadercacheSave()
593 chunksize = 4 + 4 + 4 + 4 + length + 4 + (deUint32)shaderstring.length(); in shadercacheSave()
599 length = (deUint32)shaderstring.length(); in shadercacheSave()
601 fwrite(shaderstring.c_str(), 1, length, file); in shadercacheSave()
609 void getCompileEnvironment (std::string& shaderstring) in getCompileEnvironment() argument
611 shaderstring += "GLSL:"; in getCompileEnvironment()
612 shaderstring in getCompileEnvironment()
621 getBuildOptions(std::string& shaderstring, const ShaderBuildOptions& buildOptions, int optimizationRecipe) getBuildOptions() argument
644 std::string shaderstring; buildProgram() local
732 std::string shaderstring; buildProgram() local
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