Searched refs:shaderstring (Results 1 - 1 of 1) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
H A D | vkPrograms.cpp | 465 vk::ProgramBinary* shadercacheLoad (const std::string& shaderstring, const char* shaderCacheFilename, deUint32 hash) in shadercacheLoad() argument 502 diff = shaderstring != std::string(source); in shadercacheLoad() 524 void shadercacheSave (const vk::ProgramBinary* binary, const std::string& shaderstring, const char* shaderCacheFilename, deUint32 hash) in shadercacheSave() argument 566 diff = shaderstring != std::string(source); in shadercacheSave() 593 chunksize = 4 + 4 + 4 + 4 + length + 4 + (deUint32)shaderstring.length(); in shadercacheSave() 599 length = (deUint32)shaderstring.length(); in shadercacheSave() 601 fwrite(shaderstring.c_str(), 1, length, file); in shadercacheSave() 609 void getCompileEnvironment (std::string& shaderstring) in getCompileEnvironment() argument 611 shaderstring += "GLSL:"; in getCompileEnvironment() 612 shaderstring in getCompileEnvironment() 621 getBuildOptions(std::string& shaderstring, const ShaderBuildOptions& buildOptions, int optimizationRecipe) getBuildOptions() argument 644 std::string shaderstring; buildProgram() local 732 std::string shaderstring; buildProgram() local [all...] |
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