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Searched refs:shader_types (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/panfrost/bifrost/
H A Dcmdline.c122 unsigned shader_types[MESA_SHADER_COMPUTE + 1]; in compile_shader() local
130 shader_types[i] = filename_to_stage(files[i]); in compile_shader()
143 gl_shader_stage stage = shader_types[i]; in compile_shader()
152 nir[i] = glsl_to_nir(&local_ctx.Const, prog, shader_types[i], &bifrost_nir_options); in compile_shader()
154 if (shader_types[i] == MESA_SHADER_VERTEX) { in compile_shader()
161 } else if (shader_types[i] == MESA_SHADER_FRAGMENT) { in compile_shader()
/third_party/mesa3d/src/asahi/compiler/
H A Dcmdline.c89 unsigned shader_types[2] = { in compile_shader() local
110 nir[i] = glsl_to_nir(&local_ctx.Const, prog, shader_types[i], &agx_nir_options); in compile_shader()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cStencilTexturingTests.cpp89 const GLenum shader_types[N_SHADER_STAGES] = { GL_COMPUTE_SHADER, GL_FRAGMENT_SHADER, in createAndBuildProgram() local
101 shader_ids[i] = createAndCompileShader(context, shader_types[i], shader_sources[i]); in createAndBuildProgram()
H A Dgl3cCommonBugsTests.cpp5551 std::vector<_shader_type> shader_types; in iterate() local
5599 shader_types = getSupportedShaderTypes(); in iterate()
5602 for (std::vector<_shader_type>::const_iterator shader_type_it = shader_types.begin(); in iterate()
5603 shader_type_it != shader_types.end(); ++shader_type_it) in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderInvariance.cpp347 static const glw::GLenum shader_types[] = { SHADER_TYPE_FRAGMENT, SHADER_TYPE_TESSELLATION_CONTROL, in initTest() local
349 static const unsigned int n_shader_types = sizeof(shader_types) / sizeof(shader_types[0]); in initTest()
356 glw::GLenum shader_type = shader_types[n_shader_type]; in initTest()

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