/third_party/mesa3d/src/compiler/glsl/ |
H A D | ir_set_program_inouts.cpp | 47 gl_shader_stage shader_stage) in ir_set_program_inouts_visitor() 50 this->shader_stage = shader_stage; in ir_set_program_inouts_visitor() 67 gl_shader_stage shader_stage; member in __anon7174::ir_set_program_inouts_visitor 153 if (this->shader_stage == MESA_SHADER_GEOMETRY && in mark_whole_variable() 158 if (this->shader_stage == MESA_SHADER_TESS_CTRL && in mark_whole_variable() 164 if (this->shader_stage == MESA_SHADER_TESS_CTRL && in mark_whole_variable() 170 if (this->shader_stage == MESA_SHADER_TESS_EVAL && in mark_whole_variable() 176 if (this->shader_stage == MESA_SHADER_VERTEX && in mark_whole_variable() 181 this->shader_stage); in mark_whole_variable() 46 ir_set_program_inouts_visitor(struct gl_program *prog, gl_shader_stage shader_stage) ir_set_program_inouts_visitor() argument 424 do_set_program_inouts(exec_list *instructions, struct gl_program *prog, gl_shader_stage shader_stage) do_set_program_inouts() argument [all...] |
H A D | lower_distance.cpp | 61 explicit lower_distance_visitor(gl_shader_stage shader_stage, in lower_distance_visitor() argument 66 new_distance_in_var(NULL), shader_stage(shader_stage), in lower_distance_visitor() 71 explicit lower_distance_visitor(gl_shader_stage shader_stage, in lower_distance_visitor() argument 80 shader_stage(shader_stage), in lower_distance_visitor() 125 const gl_shader_stage shader_stage; member in __anon7184::lower_distance_visitor 178 this->shader_stage == MESA_SHADER_FRAGMENT) || in visit() 180 (this->shader_stage == MESA_SHADER_VERTEX || in visit() 181 this->shader_stage in visit() [all...] |
H A D | lower_vector_derefs.cpp | 35 vector_deref_visitor(void *mem_ctx, gl_shader_stage shader_stage) in vector_deref_visitor() argument 36 : progress(false), shader_stage(shader_stage), in vector_deref_visitor() 49 gl_shader_stage shader_stage; member in __anon7198::vector_deref_visitor 82 if (shader_stage == MESA_SHADER_TESS_CTRL && in visit_enter()
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H A D | gl_nir_link_atomics.c | 82 unsigned shader_stage) in process_atomic_variable() 101 shader_stage); in process_atomic_variable() local 123 buf->stage_counter_references[shader_stage] += glsl_get_length(t); in process_atomic_variable() 125 buf->stage_counter_references[shader_stage]++; in process_atomic_variable() 75 process_atomic_variable(const struct glsl_type *t, struct gl_shader_program *prog, unsigned *uniform_loc, nir_variable *var, struct active_atomic_buffer *buffers, unsigned *num_buffers, int *offset, unsigned shader_stage) process_atomic_variable() argument
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H A D | lower_tess_level.cpp | 58 explicit lower_tess_level_visitor(gl_shader_stage shader_stage) in lower_tess_level_visitor() argument 61 new_tess_level_inner_var(NULL), shader_stage(shader_stage) in lower_tess_level_visitor() 93 const gl_shader_stage shader_stage; member in __anon7195::lower_tess_level_visitor
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/third_party/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_context.c | 1096 enum pipe_shader_type shader_stage, in draw_set_sampler_views() 1102 assert(shader_stage < PIPE_SHADER_TYPES); in draw_set_sampler_views() 1108 draw->sampler_views[shader_stage][i] = views[i]; in draw_set_sampler_views() 1109 for (i = num; i < draw->num_sampler_views[shader_stage]; ++i) in draw_set_sampler_views() 1110 draw->sampler_views[shader_stage][i] = NULL; in draw_set_sampler_views() 1112 draw->num_sampler_views[shader_stage] = num; in draw_set_sampler_views() 1117 enum pipe_shader_type shader_stage, in draw_set_samplers() 1123 assert(shader_stage < PIPE_SHADER_TYPES); in draw_set_samplers() 1129 draw->samplers[shader_stage][i] = samplers[i]; in draw_set_samplers() 1131 draw->samplers[shader_stage][ in draw_set_samplers() 1095 draw_set_sampler_views(struct draw_context *draw, enum pipe_shader_type shader_stage, struct pipe_sampler_view **views, unsigned num) draw_set_sampler_views() argument 1116 draw_set_samplers(struct draw_context *draw, enum pipe_shader_type shader_stage, struct pipe_sampler_state **samplers, unsigned num) draw_set_samplers() argument 1142 draw_set_images(struct draw_context *draw, enum pipe_shader_type shader_stage, struct pipe_image_view *views, unsigned num) draw_set_images() argument 1163 draw_set_mapped_texture(struct draw_context *draw, enum pipe_shader_type shader_stage, unsigned sview_idx, uint32_t width, uint32_t height, uint32_t depth, uint32_t first_level, uint32_t last_level, uint32_t num_samples, uint32_t sample_stride, const void *base_ptr, uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS], uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS], uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]) draw_set_mapped_texture() argument 1187 draw_set_mapped_image(struct draw_context *draw, enum pipe_shader_type shader_stage, unsigned idx, uint32_t width, uint32_t height, uint32_t depth, const void *base_ptr, uint32_t row_stride, uint32_t img_stride, uint32_t num_samples, uint32_t sample_stride) draw_set_mapped_image() argument [all...] |
H A D | draw_context.h | 185 enum pipe_shader_type shader_stage, 190 enum pipe_shader_type shader_stage, 196 enum pipe_shader_type shader_stage, 202 enum pipe_shader_type shader_stage, 215 enum pipe_shader_type shader_stage,
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H A D | draw_llvm.h | 960 enum pipe_shader_type shader_stage); 964 enum pipe_shader_type shader_stage, 977 enum pipe_shader_type shader_stage,
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/third_party/glslang/glslang/OSDependent/Web/ |
H A D | glslang.pre.js | 1 Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug, spirv_version) { 5 switch (shader_stage) { 10 throw new Error("shader_stage must be 'vertex', 'fragment', or 'compute'."); 51 Module['compileGLSL'] = function(glsl, shader_stage, gen_debug, spirv_version) { 52 var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version);
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/third_party/mesa3d/src/compiler/spirv/ |
H A D | spirv2nir.c | 90 gl_shader_stage shader_stage = MESA_SHADER_FRAGMENT; in main() local 112 shader_stage = stage_to_enum(optarg); in main() 113 if (shader_stage == MESA_SHADER_NONE) in main() 168 if (shader_stage == MESA_SHADER_KERNEL) { in main() 179 shader_stage, entry_point, in main()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cGPUShaderFP64Tests.hpp | 476 glw::GLenum getCapturedPrimitiveType(shaderStage shader_stage) const; 477 glw::GLenum getDrawPrimitiveType(shaderStage shader_stage) const; 478 glw::GLuint getMaxUniformComponents(shaderStage shader_stage) const; 482 glw::GLuint getAmountUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const; 483 const glw::GLchar* getShaderStageName(shaderStage shader_stage) const; 492 void prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 505 void prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 508 void prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 513 void prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails& uniform_type, 516 bool test(shaderStage shader_stage, cons [all...] |
H A D | gl4cShaderSubroutineTests.cpp | 442 GLuint Utils::program::getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const in getSubroutineIndex() 447 index = gl.getSubroutineIndex(m_program_object_id, shader_stage, subroutine_name); in getSubroutineIndex() 467 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const in getSubroutineUniformLocation() 472 location = gl.getSubroutineUniformLocation(m_program_object_id, shader_stage, uniform_name); in getSubroutineUniformLocation() 1091 * @param shader_stage Shader stage to user for the query. 1095 glw::GLenum Utils::getGLenumForShaderStage(const _shader_stage& shader_stage) in getGLenumForShaderStage() argument 1099 switch (shader_stage) in getGLenumForShaderStage() 1121 } /* switch (shader_stage) */ in getGLenumForShaderStage() 1230 * @param shader_stage Shader stage to use for the query. 1234 std::string Utils::getShaderStageString(const _shader_stage& shader_stage) in getShaderStageString() argument 8067 getShaderBody(const Utils::_shader_stage& shader_stage, const unsigned int& n_id) const getShaderBody() argument 8802 verifySubroutineUniformValuesForShaderStage( const _shader_stage& shader_stage, const _subroutine_uniform_value_verification& verification) verifySubroutineUniformValuesForShaderStage() argument 10275 glw::GLenum shader_stage = undefined_shader_stages[n_undefined_shader_stage]; iterate() local 10740 executeTest(const Utils::_shader_stage& shader_stage) executeTest() argument 11032 getShaderBody(const Utils::_shader_stage& shader_stage, const unsigned int& n_subroutine_types, const _test_case& test_case) const getShaderBody() argument 11355 executeIteration(const Utils::_shader_stage& shader_stage) executeIteration() argument 11738 executeIteration(const Utils::_shader_stage& shader_stage) executeIteration() argument 12413 executeIteration(const Utils::_shader_stage& shader_stage) executeIteration() argument [all...] |
H A D | gl4cShaderSubroutineTests.hpp | 103 glw::GLuint getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const; 105 glw::GLint getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const; 256 static glw::GLenum getGLenumForShaderStage(const _shader_stage& shader_stage); 260 static std::string getShaderStageString(const _shader_stage& shader_stage); 907 std::string getShaderBody(const Utils::_shader_stage& shader_stage, const unsigned int& n_id) const; 917 void verifySubroutineUniformValuesForShaderStage(const _shader_stage& shader_stage, 1122 void executeTest(const Utils::_shader_stage& shader_stage); 1164 std::string getShaderBody(const Utils::_shader_stage& shader_stage, const unsigned int& n_subroutine_types, 1188 void executeIteration(const Utils::_shader_stage& shader_stage); 1222 void executeIteration(const Utils::_shader_stage& shader_stage); [all...] |
H A D | gl4cGPUShaderFP64Tests.cpp | 3341 for (std::vector<shaderStage>::const_iterator shader_stage = m_shader_stages.begin(); in iterate() 3342 m_shader_stages.end() != shader_stage; ++shader_stage) in iterate() 3348 if (false == test(*shader_stage, *uniform_type)) in iterate() 3385 * @param shader_stage Tested shader stage id 3389 glw::GLenum GPUShaderFP64Test2::getCapturedPrimitiveType(shaderStage shader_stage) const in getCapturedPrimitiveType() 3391 switch (shader_stage) in getCapturedPrimitiveType() 3406 * @param shader_stage Tested shader stage id 3410 glw::GLenum GPUShaderFP64Test2::getDrawPrimitiveType(shaderStage shader_stage) const in getDrawPrimitiveType() 3412 switch (shader_stage) in getDrawPrimitiveType() 3530 getAmountUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const getAmountUniforms() argument 3721 prepareProgram(shaderStage shader_stage, const uniformTypeDetails& uniform_type, Utils::programInfo& out_program_info) const prepareProgram() argument 4094 prepareUniformDefinitions(shaderStage shader_stage, const uniformTypeDetails& uniform_type, std::string& out_source_code) const prepareUniformDefinitions() argument 4122 prepareUniforms(shaderStage shader_stage, const uniformTypeDetails& uniform_type, const Utils::programInfo& program_info) const prepareUniforms() argument 4207 prepareUniformVerification(shaderStage shader_stage, const uniformTypeDetails& uniform_type, std::string& out_source_code) const prepareUniformVerification() argument 4263 test(shaderStage shader_stage, const uniformTypeDetails& uniform_type) const test() argument [all...] |
H A D | gl3cCommonBugsTests.cpp | 1699 * @param shader_stage Enum to return the string for. 1703 std::string PerVertexValidationTest::getShaderStageName(_shader_stage shader_stage) const in getShaderStageName() 1707 switch (shader_stage) in getShaderStageName() 2582 _shader_stage shader_stage; in runPipelineObjectValidationTestMode() member 2616 if ((used_shader_stages & current_shader_program.shader_stage) != 0) in runPipelineObjectValidationTestMode() 2638 << getShaderStageName(current_shader_program.shader_stage) in runPipelineObjectValidationTestMode() 2668 if ((used_shader_stages & current_shader_program.shader_stage) != 0) in runPipelineObjectValidationTestMode() 2768 _shader_stage shader_stage; in runSeparateShaderTestMode() member 2804 const _shader_stage& current_shader_stage = shaders[n_shader].shader_stage; in runSeparateShaderTestMode()
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_texture.c | 91 enum pipe_shader_type shader_stage, in st_get_sampler_views() 96 const GLuint old_max = st->state.num_sampler_views[shader_stage]; in st_get_sampler_views() 259 enum pipe_shader_type shader_stage, in update_textures() 265 st_get_sampler_views(st, shader_stage, prog, sampler_views); in update_textures() 267 unsigned old_num_textures = st->state.num_sampler_views[shader_stage]; in update_textures() 271 pipe->set_sampler_views(pipe, shader_stage, 0, num_textures, num_unbind, in update_textures() 273 st->state.num_sampler_views[shader_stage] = num_textures; in update_textures() 90 st_get_sampler_views(struct st_context *st, enum pipe_shader_type shader_stage, const struct gl_program *prog, struct pipe_sampler_view **sampler_views) st_get_sampler_views() argument 258 update_textures(struct st_context *st, enum pipe_shader_type shader_stage, const struct gl_program *prog) update_textures() argument
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H A D | st_atom_sampler.c | 176 enum pipe_shader_type shader_stage, in update_shader_samplers() 272 cso_set_samplers(st->cso_context, shader_stage, num_samplers, states); in update_shader_samplers() 175 update_shader_samplers(struct st_context *st, enum pipe_shader_type shader_stage, const struct gl_program *prog, struct pipe_sampler_state *samplers, unsigned *out_num_samplers) update_shader_samplers() argument
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H A D | st_texture.h | 256 enum pipe_shader_type shader_stage,
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/third_party/mesa3d/src/microsoft/spirv_to_dxil/ |
H A D | spirv2dxil.c | 68 gl_shader_stage shader_stage = MESA_SHADER_FRAGMENT; in main() local 88 shader_stage = stage_to_enum(optarg); in main() 89 if (shader_stage == MESA_SHADER_NONE) { in main() 149 (dxil_spirv_shader_stage)shader_stage, entry_point, in main()
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/third_party/mesa3d/src/gallium/auxiliary/cso_cache/ |
H A D | cso_context.h | 71 enum pipe_shader_type shader_stage, 80 cso_single_sampler(struct cso_context *cso, enum pipe_shader_type shader_stage, 85 enum pipe_shader_type shader_stage);
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H A D | cso_context.c | 1217 set_sampler(struct cso_context *ctx, enum pipe_shader_type shader_stage, in set_sampler() argument 1248 cso_set_sampler(struct cso_context *ctx, enum pipe_shader_type shader_stage, in cso_set_sampler() argument 1251 struct cso_sampler *cso = set_sampler(ctx, shader_stage, idx, templ, size); in cso_set_sampler() 1252 ctx->samplers[shader_stage].cso_samplers[idx] = cso; in cso_set_sampler() 1253 ctx->samplers[shader_stage].samplers[idx] = cso->data; in cso_set_sampler() 1258 cso_single_sampler(struct cso_context *ctx, enum pipe_shader_type shader_stage, in cso_single_sampler() argument 1263 if (cso_set_sampler(ctx, shader_stage, idx, templ, size)) in cso_single_sampler() 1272 enum pipe_shader_type shader_stage) in cso_single_sampler_done() 1274 struct sampler_info *info = &ctx->samplers[shader_stage]; in cso_single_sampler_done() 1279 ctx->pipe->bind_sampler_states(ctx->pipe, shader_stage, in cso_single_sampler_done() 1271 cso_single_sampler_done(struct cso_context *ctx, enum pipe_shader_type shader_stage) cso_single_sampler_done() argument 1286 set_samplers(struct cso_context *ctx, enum pipe_shader_type shader_stage, unsigned nr, const struct pipe_sampler_state **templates, size_t key_size) set_samplers() argument 1333 cso_set_samplers(struct cso_context *ctx, enum pipe_shader_type shader_stage, unsigned nr, const struct pipe_sampler_state **templates) cso_set_samplers() argument [all...] |
/third_party/mesa3d/src/panfrost/bifrost/test/ |
H A D | test-dual-texture.cpp | 30 #define CASE(shader_stage, instr, expected) do { \ 37 A->shader->stage = MESA_SHADER_ ## shader_stage; \ 44 B->shader->stage = MESA_SHADER_ ## shader_stage; \
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/third_party/mesa3d/src/panfrost/bifrost/valhall/test/ |
H A D | test-insert-flow.cpp | 40 #define CASE(shader_stage, test) do { \ 45 A->shader->stage = MESA_SHADER_ ## shader_stage; \ 52 B->shader->stage = MESA_SHADER_ ## shader_stage; \
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/third_party/mesa3d/src/microsoft/compiler/ |
H A D | dxil_signature.h | 126 uint8_t shader_stage; // PSVShaderKind member
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/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_meta_copy_vrs_htile.c | 188 VkPipelineShaderStageCreateInfo shader_stage = { in radv_device_init_meta_copy_vrs_htile_state() 198 .stage = shader_stage, in radv_device_init_meta_copy_vrs_htile_state()
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