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Searched refs:shader_precision (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.cpp174 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_precision = "precision highp float;\n"; member in glcts::glw::TextureCubeMapArraySamplingTest
2130 stream << shader_code_preamble << shader_precision << "/* Pass through fragment shader */" << std::endl; in getPassThroughFragmentShaderCode()
2168 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << std::endl in getPassThroughTesselationControlShaderCode()
2234 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << std::endl in getPassThroughTesselationEvaluationShaderCode()
2279 stream << shader_code_preamble << "/* Pass through vertex shader */" << std::endl << shader_precision; in getPassThroughVertexShaderCode() local
2383 stream << shader_code_preamble << shader_precision << "/* Sampling compute shader */" << std::endl; in getSamplingComputeShaderCode()
2516 stream << shader_code_preamble << shader_precision << "/* Sampling fragment shader */" << std::endl; in getSamplingFragmentShaderCode()
2719 stream << shader_code_preamble << geometry_shader_extension << shader_precision << std::endl in getSamplingGeometryShaderCode()
2804 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << std::endl in getSamplingTesselationControlShaderCode()
2892 stream << shader_code_preamble << tesselation_shader_extension << shader_precision << st in getSamplingTesselationEvaluationShaderCode()
[all...]
H A DesextcTextureCubeMapArraySampling.hpp734 static const glw::GLchar* const shader_precision; member in glcts::TextureCubeMapArraySamplingTest::glw

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