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Searched refs:shader_params (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/vl/
H A Dvl_compositor.h96 struct pipe_resource *shader_params; member
H A Dvl_compositor_cs.c656 void *ptr = pipe_buffer_map(s->pipe, s->shader_params, in set_viewport()
804 pipe_set_constant_buffer(c->pipe, PIPE_SHADER_COMPUTE, 0, s->shader_params); in vl_compositor_cs_render()
H A Dvl_compositor.c482 float *ptr = pipe_buffer_map(s->pipe, s->shader_params, in vl_compositor_set_csc_matrix()
822 s->shader_params = pipe_buffer_create_const0 in vl_compositor_init_state()
830 if (!s->shader_params) in vl_compositor_init_state()
848 pipe_resource_reference(&s->shader_params, NULL); in vl_compositor_cleanup_state()
H A Dvl_compositor_gfx.c722 pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->shader_params); in vl_compositor_gfx_render()

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