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Searched
refs:shader_output
(Results
1 - 2
of
2
) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H
A
D
esextcTextureCubeMapArraySampling.cpp
178
const glw::GLchar* const TextureCubeMapArraySamplingTest::
shader_output
= "out ";
member in glcts::glw::TextureCubeMapArraySamplingTest
2138
stream << shader_layout <<
shader_output
<< color_type << fragment_shader_output << ";" << std::endl;
in getPassThroughFragmentShaderCode()
2179
stream <<
shader_output
<< routine_attribute_definitions[i].type << tesselation_control_shader_output
in getPassThroughTesselationControlShaderCode()
2186
stream <<
shader_output
<< type_attribute_definitions[i].type << tesselation_control_shader_output
in getPassThroughTesselationControlShaderCode()
2247
stream << interpolation_type <<
shader_output
<< color_type << fragment_shader_input << ";" << std::endl;
in getPassThroughTesselationEvaluationShaderCode()
2303
stream <<
shader_output
<< routine_attribute_definitions[i].type << vertex_shader_output
in getPassThroughVertexShaderCode()
2310
stream <<
shader_output
<< type_attribute_definitions[i].type << vertex_shader_output
in getPassThroughVertexShaderCode()
2538
stream << shader_layout <<
shader_output
<< color_type << fragment_shader_output << ";" << std::endl;
in getSamplingFragmentShaderCode()
2745
stream << interpolation_type <<
shader_output
<< color_type << fragment_shader_input << ";" << std::endl;
in getSamplingGeometryShaderCode()
2830
stream << interpolation_type <<
shader_output
<< color_typ
in getSamplingTesselationControlShaderCode()
[all...]
H
A
D
esextcTextureCubeMapArraySampling.hpp
737
static const glw::GLchar* const
shader_output
;
member in glcts::TextureCubeMapArraySamplingTest::glw
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