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Help
Searched
refs:shader_ls
(Results
1 - 1
of
1
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/radeonsi/
H
A
D
si_shader_llvm.c
1232
struct si_shader
shader_ls
= {};
in si_llvm_compile_shader()
local
1233
shader_ls
.selector = ls;
in si_llvm_compile_shader()
1234
shader_ls
.key.ge.part.vs.prolog = shader->key.ge.part.tcs.ls_prolog;
in si_llvm_compile_shader()
1235
shader_ls
.key.ge.as_ls = 1;
in si_llvm_compile_shader()
1236
shader_ls
.key.ge.mono = shader->key.ge.mono;
in si_llvm_compile_shader()
1237
shader_ls
.key.ge.opt = shader->key.ge.opt;
in si_llvm_compile_shader()
1238
shader_ls
.key.ge.opt.inline_uniforms = false; /* only TCS can inline uniforms */
in si_llvm_compile_shader()
1239
shader_ls
.is_monolithic = true;
in si_llvm_compile_shader()
1241
nir = si_get_nir_shader(&
shader_ls
, &free_nir, sel->info.tcs_vgpr_only_inputs);
in si_llvm_compile_shader()
1244
if (!si_llvm_translate_nir(&ctx, &
shader_ls
, ni
in si_llvm_compile_shader()
[all...]
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