H A D | linker.cpp | 1688 struct gl_shader **shader_list, in link_xfb_stride_layout_qualifiers() 1696 struct gl_shader *shader = shader_list[i]; in link_xfb_stride_layout_qualifiers() 1725 struct gl_shader **shader_list, in link_bindless_layout_qualifiers() 1735 struct gl_shader *shader = shader_list[i]; in link_bindless_layout_qualifiers() 1768 struct gl_shader **shader_list, in link_layer_viewport_relative_qualifier() 1775 if (shader_list[i]->redeclares_gl_layer) { in link_layer_viewport_relative_qualifier() 1777 shader_list[i]->layer_viewport_relative; in link_layer_viewport_relative_qualifier() 1786 if (shader_list[i]->redeclares_gl_layer && in link_layer_viewport_relative_qualifier() 1787 shader_list[i]->layer_viewport_relative != in link_layer_viewport_relative_qualifier() 1803 struct gl_shader **shader_list, in link_tcs_out_layout_qualifiers() 1686 link_xfb_stride_layout_qualifiers(const struct gl_constants *consts, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) link_xfb_stride_layout_qualifiers() argument 1724 link_bindless_layout_qualifiers(struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) link_bindless_layout_qualifiers() argument 1766 link_layer_viewport_relative_qualifier(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_layer_viewport_relative_qualifier() argument 1801 link_tcs_out_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_tcs_out_layout_qualifiers() argument 1858 link_tes_in_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_tes_in_layout_qualifiers() argument 1966 link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, struct gl_linked_shader *linked_shader, struct gl_shader **shader_list, unsigned num_shaders) link_fs_inout_layout_qualifiers() argument 2047 link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_gs_inout_layout_qualifiers() argument 2160 link_cs_input_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_cs_input_layout_qualifiers() argument 2275 link_output_variables(struct gl_linked_shader *linked_shader, struct gl_shader **shader_list, unsigned num_shaders) link_output_variables() argument 2314 link_intrastage_shaders(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, bool allow_missing_main) link_intrastage_shaders() argument 3598 struct gl_shader **shader_list[MESA_SHADER_STAGES]; link_shaders() local [all...] |