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Searched refs:shader_list (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dlinker.cpp1688 struct gl_shader **shader_list, in link_xfb_stride_layout_qualifiers()
1696 struct gl_shader *shader = shader_list[i]; in link_xfb_stride_layout_qualifiers()
1725 struct gl_shader **shader_list, in link_bindless_layout_qualifiers()
1735 struct gl_shader *shader = shader_list[i]; in link_bindless_layout_qualifiers()
1768 struct gl_shader **shader_list, in link_layer_viewport_relative_qualifier()
1775 if (shader_list[i]->redeclares_gl_layer) { in link_layer_viewport_relative_qualifier()
1777 shader_list[i]->layer_viewport_relative; in link_layer_viewport_relative_qualifier()
1786 if (shader_list[i]->redeclares_gl_layer && in link_layer_viewport_relative_qualifier()
1787 shader_list[i]->layer_viewport_relative != in link_layer_viewport_relative_qualifier()
1803 struct gl_shader **shader_list, in link_tcs_out_layout_qualifiers()
1686 link_xfb_stride_layout_qualifiers(const struct gl_constants *consts, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) link_xfb_stride_layout_qualifiers() argument
1724 link_bindless_layout_qualifiers(struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders) link_bindless_layout_qualifiers() argument
1766 link_layer_viewport_relative_qualifier(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_layer_viewport_relative_qualifier() argument
1801 link_tcs_out_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_tcs_out_layout_qualifiers() argument
1858 link_tes_in_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_tes_in_layout_qualifiers() argument
1966 link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, struct gl_linked_shader *linked_shader, struct gl_shader **shader_list, unsigned num_shaders) link_fs_inout_layout_qualifiers() argument
2047 link_gs_inout_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_gs_inout_layout_qualifiers() argument
2160 link_cs_input_layout_qualifiers(struct gl_shader_program *prog, struct gl_program *gl_prog, struct gl_shader **shader_list, unsigned num_shaders) link_cs_input_layout_qualifiers() argument
2275 link_output_variables(struct gl_linked_shader *linked_shader, struct gl_shader **shader_list, unsigned num_shaders) link_output_variables() argument
2314 link_intrastage_shaders(void *mem_ctx, struct gl_context *ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, bool allow_missing_main) link_intrastage_shaders() argument
3598 struct gl_shader **shader_list[MESA_SHADER_STAGES]; link_shaders() local
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H A Dlink_functions.cpp42 gl_shader **shader_list, unsigned num_shaders) in call_link_visitor()
45 this->shader_list = shader_list; in call_link_visitor()
95 shader_list[i]->symbols); in visit_enter()
288 gl_shader **shader_list; member in __anon7176::call_link_visitor
333 gl_shader **shader_list, unsigned num_shaders) in link_function_calls()
335 call_link_visitor v(prog, main, shader_list, num_shaders); in link_function_calls()
41 call_link_visitor(gl_shader_program *prog, gl_linked_shader *linked, gl_shader **shader_list, unsigned num_shaders) call_link_visitor() argument
332 link_function_calls(gl_shader_program *prog, gl_linked_shader *main, gl_shader **shader_list, unsigned num_shaders) link_function_calls() argument
H A Dlinker.h36 gl_shader **shader_list, unsigned num_shaders);
62 const gl_shader **shader_list,
78 struct gl_shader **shader_list,
H A Dlink_interface_blocks.cpp309 const gl_shader **shader_list, in validate_intrastage_interface_blocks()
318 if (shader_list[i] == NULL) in validate_intrastage_interface_blocks()
321 foreach_in_list(ir_instruction, node, shader_list[i]->ir) { in validate_intrastage_interface_blocks()
308 validate_intrastage_interface_blocks(struct gl_shader_program *prog, const gl_shader **shader_list, unsigned num_shaders) validate_intrastage_interface_blocks() argument

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