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Searched refs:shader_layout (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.hpp736 static const glw::GLchar* const shader_layout; member in glcts::TextureCubeMapArraySamplingTest::glw
H A DesextcTextureCubeMapArraySampling.cpp177 const glw::GLchar* const TextureCubeMapArraySamplingTest::shader_layout = "layout(location = 0) "; member in glcts::glw::TextureCubeMapArraySamplingTest
2138 stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::endl; in getPassThroughFragmentShaderCode()
2538 stream << shader_layout << shader_output << color_type << fragment_shader_output << ";" << std::endl; in getSamplingFragmentShaderCode()

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