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Help
Searched
refs:shader_input
(Results
1 - 4
of
4
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/r600/sb/
H
A
D
sb_shader.h
39
struct
shader_input
{
struct
54
typedef std::vector<
shader_input
> inputs_vec;
H
A
D
sb_shader.cpp
201
shader_input
&i = inputs[gpr];
in add_input()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H
A
D
esextcTextureCubeMapArraySampling.cpp
176
const glw::GLchar* const TextureCubeMapArraySamplingTest::
shader_input
= "in ";
member in glcts::glw::TextureCubeMapArraySamplingTest
2133
stream << interpolation_type <<
shader_input
<< color_type << fragment_shader_input << ";" << std::endl;
in getPassThroughFragmentShaderCode()
2177
stream <<
shader_input
<< routine_attribute_definitions[i].type << vertex_shader_output
in getPassThroughTesselationControlShaderCode()
2184
stream <<
shader_input
<< type_attribute_definitions[i].type << vertex_shader_output
in getPassThroughTesselationControlShaderCode()
2241
stream << interpolation_type <<
shader_input
<< color_type << tesselation_evaluation_shader_input << "[];"
in getPassThroughTesselationEvaluationShaderCode()
2282
stream <<
shader_input
<< type_vec4 << vertex_shader_input << vertex_shader_position << ";" << std::endl;
in getPassThroughVertexShaderCode()
2287
stream <<
shader_input
<< routine_attribute_definitions[i].type << vertex_shader_input
in getPassThroughVertexShaderCode()
2294
stream <<
shader_input
<< type_attribute_definitions[i].type << vertex_shader_input
in getPassThroughVertexShaderCode()
2526
stream <<
shader_input
<< routine_attribute_definitions[i].type << vertex_shader_output
in getSamplingFragmentShaderCode()
2531
stream <<
shader_input
<< type_attribute_definition
in getSamplingFragmentShaderCode()
[all...]
H
A
D
esextcTextureCubeMapArraySampling.hpp
735
static const glw::GLchar* const
shader_input
;
member in glcts::TextureCubeMapArraySamplingTest::glw
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