Searched refs:shader_idx (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_nir_to_llvm.c | 1436 for (int shader_idx = 0; shader_idx < shader_count; ++shader_idx) { in ac_translate_nir_to_llvm() 1437 ctx.stage = shaders[shader_idx]->info.stage; in ac_translate_nir_to_llvm() 1438 ctx.shader = shaders[shader_idx]; in ac_translate_nir_to_llvm() 1441 if (shaders[shader_idx]->info.stage == MESA_SHADER_GEOMETRY && !ctx.shader_info->is_ngg) { in ac_translate_nir_to_llvm() 1444 } else if (shaders[shader_idx]->info.stage == MESA_SHADER_TESS_EVAL) { in ac_translate_nir_to_llvm() 1445 } else if (shaders[shader_idx]->info.stage == MESA_SHADER_VERTEX) { in ac_translate_nir_to_llvm() 1447 } else if (shaders[shader_idx]->info.stage == MESA_SHADER_FRAGMENT) { in ac_translate_nir_to_llvm() 1451 if (shader_idx in ac_translate_nir_to_llvm() [all...] |
H A D | radv_device_generated_commands.c | 631 nir_variable *shader_idx = in build_dgc_prepare_shader() local 632 nir_variable_create(b.shader, nir_var_shader_temp, glsl_uint_type(), "shader_idx"); in build_dgc_prepare_shader() 633 nir_store_var(&b, shader_idx, nir_imm_int(&b, 0), 0x1); in build_dgc_prepare_shader() 638 nir_ssa_def *cur_shader_idx = nir_load_var(&b, shader_idx); in build_dgc_prepare_shader() 726 nir_store_var(&b, shader_idx, nir_iadd_imm(&b, cur_shader_idx, 1), 0x1); in build_dgc_prepare_shader()
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