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Searched refs:shader_id (Results 1 - 25 of 55) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cClipDistance.cpp1191 if (m_vertex_shader_status.shader_id) in Program()
1193 m_gl.deleteShader(m_vertex_shader_status.shader_id); in Program()
1195 m_vertex_shader_status.shader_id = 0; in Program()
1198 if (m_fragment_shader_status.shader_id) in Program()
1200 m_gl.deleteShader(m_fragment_shader_status.shader_id); in Program()
1202 m_fragment_shader_status.shader_id = 0; in Program()
1209 if (m_vertex_shader_status.shader_id) in ~Program()
1211 m_gl.deleteShader(m_vertex_shader_status.shader_id); in ~Program()
1213 m_vertex_shader_status.shader_id = 0; in ~Program()
1216 if (m_fragment_shader_status.shader_id) in ~Program()
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H A Dgl3cGLSLnoperspectiveTests.cpp39 * @param shader_id Shader id
42 void compile_shader(deqp::Context& context, glw::GLuint shader_id, const glw::GLchar* shader_code) in compile_shader() argument
51 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile_shader()
55 gl.compileShader(shader_id); in compile_shader()
59 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile_shader()
69 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile_shader()
76 gl.getShaderInfoLog(shader_id, length, 0, &message[0]); in compile_shader()
H A Dgl3cGPUShader5Tests.cpp130 * @param shader_id Shader object id
133 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const in compile() argument
142 gl.shaderSource(shader_id, 1 /* count */, &shader_code, 0); in compile()
146 gl.compileShader(shader_id); in compile()
150 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status); in compile()
160 gl.getShaderiv(shader_id, GL_INFO_LOG_LENGTH, &length); in compile()
167 gl.getShaderInfoLog(shader_id, length, 0, &message[0]); in compile()
/third_party/mesa3d/src/gallium/drivers/r600/sb/
H A Dsb_core.cpp96 unsigned shader_id = bc->debug_id; in r600_sb_bytecode_process() local
108 SB_DUMP_STAT( sblog << "\nsb: shader " << shader_id << "\n"; ); in r600_sb_bytecode_process()
142 if ((sb_context::dskip_start <= shader_id && in r600_sb_bytecode_process()
143 shader_id <= sb_context::dskip_end) == in r600_sb_bytecode_process()
145 sblog << "sb: skipped shader " << shader_id << " : " << "[" in r600_sb_bytecode_process()
272 sblog << "sb: processing shader " << shader_id << " done ( " in r600_sb_bytecode_process()
/third_party/spirv-tools/source/opt/
H A Dinst_debug_printf_pass.h33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass() argument
34 : InstrumentPass(desc_set, shader_id, false, false) {} in InstDebugPrintfPass()
116 void GenDebugStreamWrite(uint32_t shader_id, uint32_t instruction_idx_id,
H A Dinst_buff_addr_check_pass.h34 InstBuffAddrCheckPass(uint32_t shader_id) in InstBuffAddrCheckPass() argument
35 : InstrumentPass(0, shader_id, false, true) {} in InstBuffAddrCheckPass()
H A Dinst_bindless_check_pass.h31 InstBindlessCheckPass(uint32_t shader_id) in InstBindlessCheckPass() argument
32 : InstrumentPass(0, shader_id, true, true) {} in InstBindlessCheckPass()
H A Dinstrument_pass.h77 // set |desc_set| for debug input and output buffers and writes |shader_id|
80 InstrumentPass(uint32_t desc_set, uint32_t shader_id, bool opt_direct_reads, in InstrumentPass() argument
84 shader_id_(shader_id), in InstrumentPass()
/third_party/skia/third_party/externals/spirv-tools/source/opt/
H A Dinst_debug_printf_pass.h33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass() argument
34 : InstrumentPass(desc_set, shader_id, kInstValidationIdDebugPrintf) {} in InstDebugPrintfPass()
H A Dinst_buff_addr_check_pass.h34 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass() argument
35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr) {} in InstBuffAddrCheckPass()
H A Dinst_bindless_check_pass.h31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument
35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
H A Doptimizer.cpp917 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass()
921 desc_set, shader_id, desc_length_enable, desc_init_enable, in CreateInstBindlessCheckPass()
927 uint32_t shader_id) { in CreateInstDebugPrintfPass()
929 MakeUnique<opt::InstDebugPrintfPass>(desc_set, shader_id)); in CreateInstDebugPrintfPass()
933 uint32_t shader_id) { in CreateInstBuffAddrCheckPass()
935 MakeUnique<opt::InstBuffAddrCheckPass>(desc_set, shader_id)); in CreateInstBuffAddrCheckPass()
916 CreateInstBindlessCheckPass( uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, bool desc_init_enable, bool buff_oob_enable, bool texbuff_oob_enable) CreateInstBindlessCheckPass() argument
926 CreateInstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) CreateInstDebugPrintfPass() argument
932 CreateInstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) CreateInstBuffAddrCheckPass() argument
H A Dinstrument_pass.h84 // set |desc_set| for debug input and output buffers and writes |shader_id|
87 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id, in InstrumentPass() argument
91 shader_id_(shader_id), in InstrumentPass()
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/source/opt/
H A Dinst_debug_printf_pass.h33 InstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) in InstDebugPrintfPass() argument
34 : InstrumentPass(desc_set, shader_id, kInstValidationIdDebugPrintf) {} in InstDebugPrintfPass()
H A Dinst_buff_addr_check_pass.h34 InstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) in InstBuffAddrCheckPass() argument
35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBuffAddr) {} in InstBuffAddrCheckPass()
H A Dinst_bindless_check_pass.h31 InstBindlessCheckPass(uint32_t desc_set, uint32_t shader_id, in InstBindlessCheckPass() argument
35 : InstrumentPass(desc_set, shader_id, kInstValidationIdBindless, in InstBindlessCheckPass()
H A Doptimizer.cpp917 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, in CreateInstBindlessCheckPass()
921 desc_set, shader_id, desc_length_enable, desc_init_enable, in CreateInstBindlessCheckPass()
927 uint32_t shader_id) { in CreateInstDebugPrintfPass()
929 MakeUnique<opt::InstDebugPrintfPass>(desc_set, shader_id)); in CreateInstDebugPrintfPass()
933 uint32_t shader_id) { in CreateInstBuffAddrCheckPass()
935 MakeUnique<opt::InstBuffAddrCheckPass>(desc_set, shader_id)); in CreateInstBuffAddrCheckPass()
916 CreateInstBindlessCheckPass( uint32_t desc_set, uint32_t shader_id, bool desc_length_enable, bool desc_init_enable, bool buff_oob_enable, bool texbuff_oob_enable) CreateInstBindlessCheckPass() argument
926 CreateInstDebugPrintfPass(uint32_t desc_set, uint32_t shader_id) CreateInstDebugPrintfPass() argument
932 CreateInstBuffAddrCheckPass(uint32_t desc_set, uint32_t shader_id) CreateInstBuffAddrCheckPass() argument
H A Dinstrument_pass.h84 // set |desc_set| for debug input and output buffers and writes |shader_id|
87 InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id, in InstrumentPass() argument
91 shader_id_(shader_id), in InstrumentPass()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/
H A DesextcTestCaseBase.cpp357 void TestCaseBase::shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count, in shaderSourceSpecialized() argument
364 gl.shaderSource(shader_id, 1, &specialized_cstr, NULL); in shaderSourceSpecialized()
824 /** Retrieves source for a shader object with GLES id @param shader_id.
826 * @param shader_id GLES id of a shader object to retrieve source for.
830 std::string TestCaseBase::getShaderSource(glw::GLuint shader_id) in getShaderSource() argument
836 gl.getShaderiv(shader_id, GL_SHADER_SOURCE_LENGTH, &length); in getShaderSource()
840 gl.getShaderSource(shader_id, length + 1, NULL, &result_vec[0]); in getShaderSource()
848 * @param shader_id.
850 * @param shader_id GLES id of a shader object to retrieve compilation
855 std::string TestCaseBase::getCompilationInfoLog(glw::GLuint shader_id) in getCompilationInfoLog() argument
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H A DesextcTestCaseBase.hpp170 void shaderSourceSpecialized(glw::GLuint shader_id, glw::GLsizei shader_count,
202 std::string getShaderSource(glw::GLuint shader_id);
203 std::string getCompilationInfoLog(glw::GLuint shader_id);
/third_party/skia/third_party/externals/spirv-tools/include/spirv-tools/
H A Doptimizer.hpp743 // descriptor set |desc_set|. It will write |shader_id| in each output record
752 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable = false,
773 // descriptor set |desc_set|. It will write |shader_id| in each output record
776 uint32_t shader_id);
785 // It will write |shader_id| in each output record to identify the shader
788 uint32_t shader_id);
/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/include/spirv-tools/
H A Doptimizer.hpp743 // descriptor set |desc_set|. It will write |shader_id| in each output record
752 uint32_t desc_set, uint32_t shader_id, bool desc_length_enable = false,
773 // descriptor set |desc_set|. It will write |shader_id| in each output record
776 uint32_t shader_id);
785 // It will write |shader_id| in each output record to identify the shader
788 uint32_t shader_id);
/third_party/spirv-tools/include/spirv-tools/
H A Doptimizer.hpp769 // The instrumentation will write |shader_id| in each output record
771 Optimizer::PassToken CreateInstBindlessCheckPass(uint32_t shader_id);
790 // descriptor set |desc_set|. It will write |shader_id| in each output record
792 Optimizer::PassToken CreateInstBuffAddrCheckPass(uint32_t shader_id);
801 // It will write |shader_id| in each output record to identify the shader
804 uint32_t shader_id);
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_pipeline_rt.c1095 uint32_t shader_id = VK_SHADER_UNUSED_KHR; in visit_any_hit_shaders() local
1099 shader_id = group_info->anyHitShader; in visit_any_hit_shaders()
1104 if (shader_id == VK_SHADER_UNUSED_KHR) in visit_any_hit_shaders()
1107 const VkPipelineShaderStageCreateInfo *stage = &pCreateInfo->pStages[shader_id]; in visit_any_hit_shaders()
1110 vars->stage_idx = shader_id; in visit_any_hit_shaders()
1293 uint32_t shader_id = VK_SHADER_UNUSED_KHR; in insert_traversal_aabb_case() local
1298 shader_id = group_info->intersectionShader; in insert_traversal_aabb_case()
1304 if (shader_id == VK_SHADER_UNUSED_KHR) in insert_traversal_aabb_case()
1307 const VkPipelineShaderStageCreateInfo *stage = &pCreateInfo->pStages[shader_id]; in insert_traversal_aabb_case()
1319 inner_vars.stage_idx = shader_id; in insert_traversal_aabb_case()
1639 uint32_t shader_id = VK_SHADER_UNUSED_KHR; compute_rt_stack_size() local
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderInvariance.cpp355 glw::GLuint shader_id = 0; in initTest() local
382 shader_id = gl.createShader(shader_type_es); in initTest()
409 shaderSourceSpecialized(shader_id, 1, &shader_body_ptr); in initTest()
414 &shader_id, true); /* should_succeed */ in initTest()
422 shared_fs_id = shader_id; in initTest()
426 shared_tc_id = shader_id; in initTest()
430 shared_te_id = shader_id; in initTest()
434 shared_vs_id = shader_id; in initTest()
444 shader_id = (shader_type == SHADER_TYPE_FRAGMENT) ? in initTest()
452 gl.attachShader(program.po_id, shader_id); in initTest()
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