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Searched refs:shaderRecordAlignedSize (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingShaderBindingTableTests.cpp443 deUint32 shaderRecordAlignedSize = deAlign32(shaderGroupHandleSize + deUint32(sizeof(tcu::UVec4)), shaderGroupHandleSize); in initShaderBindingTables() local
457 hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitShaderBindingTable->get(), shaderBindingTableOffset), shaderRecordAlignedSize, shaderCount[STT_HIT] * shaderRecordAlignedSize); in initShaderBindingTables()
470 deUint8* shaderRecordAddress = hitAddressBegin + idx * shaderRecordAlignedSize + size_t(shaderGroupHandleSize); in initShaderBindingTables()
491 missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missShaderBindingTable->get(), shaderBindingTableOffset), shaderRecordAlignedSize, shaderCount[STT_MISS] * shaderRecordAlignedSize); in initShaderBindingTables()
502 deUint8* shaderRecordAddress = missAddressBegin + idx * shaderRecordAlignedSize + size_t(shaderGroupHandleSize); in initShaderBindingTables()
525 callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, callableShaderBindingTable->get(), shaderBindingTableOffset), shaderRecordAlignedSize, shaderCount[STT_CALL] * shaderRecordAlignedSize); in initShaderBindingTables()
535 deUint8* shaderRecordAddress = callAddressBegin + idx * shaderRecordAlignedSize in initShaderBindingTables()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/ray_tracing/
H A DvktRayTracingShaderBindingTableTests.cpp443 deUint32 shaderRecordAlignedSize = deAlign32(shaderGroupHandleSize + deUint32(sizeof(tcu::UVec4)), shaderGroupHandleSize); in initShaderBindingTables() local
457 hitShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, hitShaderBindingTable->get(), shaderBindingTableOffset), shaderRecordAlignedSize, shaderCount[STT_HIT] * shaderRecordAlignedSize); in initShaderBindingTables()
470 deUint8* shaderRecordAddress = hitAddressBegin + idx * shaderRecordAlignedSize + size_t(shaderGroupHandleSize); in initShaderBindingTables()
491 missShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, missShaderBindingTable->get(), shaderBindingTableOffset), shaderRecordAlignedSize, shaderCount[STT_MISS] * shaderRecordAlignedSize); in initShaderBindingTables()
502 deUint8* shaderRecordAddress = missAddressBegin + idx * shaderRecordAlignedSize + size_t(shaderGroupHandleSize); in initShaderBindingTables()
525 callableShaderBindingTableRegion = makeStridedDeviceAddressRegionKHR(getBufferDeviceAddress(vkd, device, callableShaderBindingTable->get(), shaderBindingTableOffset), shaderRecordAlignedSize, shaderCount[STT_CALL] * shaderRecordAlignedSize); in initShaderBindingTables()
535 deUint8* shaderRecordAddress = callAddressBegin + idx * shaderRecordAlignedSize in initShaderBindingTables()
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