/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/ |
H A D | vktTessellationWindingTests.cpp | 58 std::string getCaseName (const TessPrimitiveType primitiveType, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip) in getCaseName() argument 61 str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding); in getCaseName() 199 const ShaderLanguage shaderLanguage, 217 const ShaderLanguage shaderLanguage, in WindingTest() 220 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip)) in WindingTest() 223 , m_shaderLanguage (shaderLanguage) in WindingTest() 583 static const ShaderLanguage shaderLanguage[] = in populateWindingGroup() local 590 for (int shaderLanguageNdx = 0; shaderLanguageNdx < DE_LENGTH_OF_ARRAY(shaderLanguage); ++shaderLanguageNdx) in populateWindingGroup() 593 group->addChild(new WindingTest(group->getTestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNdx], (Winding)windingNdx, false)); in populateWindingGroup() 594 group->addChild(new WindingTest(group->getTestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNd in populateWindingGroup() 214 WindingTest(tcu::TestContext& testCtx, const TessPrimitiveType primitiveType, const MaybeDomainOrigin& domainOrigin, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip) WindingTest() argument [all...] |
H A D | vktTessellationFractionalSpacingTests.cpp | 105 ShaderLanguage shaderLanguage; member 108 TestParams(ShaderLanguage sl, SpacingMode sm) : shaderLanguage(sl), spacingMode(sm) {} in TestParams() 388 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL) 523 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL);
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/ |
H A D | vktTessellationWindingTests.cpp | 58 std::string getCaseName (const TessPrimitiveType primitiveType, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip) in getCaseName() argument 61 str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding); in getCaseName() 199 const ShaderLanguage shaderLanguage, 217 const ShaderLanguage shaderLanguage, in WindingTest() 220 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip), "") in WindingTest() 223 , m_shaderLanguage (shaderLanguage) in WindingTest() 583 static const ShaderLanguage shaderLanguage[] = in populateWindingGroup() local 590 for (int shaderLanguageNdx = 0; shaderLanguageNdx < DE_LENGTH_OF_ARRAY(shaderLanguage); ++shaderLanguageNdx) in populateWindingGroup() 593 group->addChild(new WindingTest(group->getTestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNdx], (Winding)windingNdx, false)); in populateWindingGroup() 594 group->addChild(new WindingTest(group->getTestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNd in populateWindingGroup() 214 WindingTest(tcu::TestContext& testCtx, const TessPrimitiveType primitiveType, const MaybeDomainOrigin& domainOrigin, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip) WindingTest() argument [all...] |
H A D | vktTessellationFractionalSpacingTests.cpp | 105 ShaderLanguage shaderLanguage; member 108 TestParams(ShaderLanguage sl, SpacingMode sm) : shaderLanguage(sl), spacingMode(sm) {} in TestParams() 388 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL) 517 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL);
|
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/ |
H A D | vkShaderToSpirV.cpp | 252 EShMessages getCompileFlags (const ShaderBuildOptions& buildOpts, const ShaderLanguage shaderLanguage) in getCompileFlags() argument 259 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in getCompileFlags() 267 bool compileShaderToSpirV (const std::vector<std::string>* sources, const ShaderBuildOptions& buildOptions, const ShaderLanguage shaderLanguage, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo) in compileShaderToSpirV() argument 270 const EShMessages compileFlags = getCompileFlags(buildOptions, shaderLanguage); in compileShaderToSpirV() 323 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in compileShaderToSpirV() 369 return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, buildInfo); in compileGlslToSpirV() 374 return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, buildInfo); in compileHlslToSpirV()
|
H A D | vkShaderProgram.hpp | 107 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL; member 117 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL; member
|