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Searched refs:shaderLanguage (Results 1 - 6 of 6) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationWindingTests.cpp58 std::string getCaseName (const TessPrimitiveType primitiveType, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip) in getCaseName() argument
61 str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding); in getCaseName()
199 const ShaderLanguage shaderLanguage,
217 const ShaderLanguage shaderLanguage, in WindingTest()
220 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip)) in WindingTest()
223 , m_shaderLanguage (shaderLanguage) in WindingTest()
583 static const ShaderLanguage shaderLanguage[] = in populateWindingGroup() local
590 for (int shaderLanguageNdx = 0; shaderLanguageNdx < DE_LENGTH_OF_ARRAY(shaderLanguage); ++shaderLanguageNdx) in populateWindingGroup()
593 group->addChild(new WindingTest(group->getTestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNdx], (Winding)windingNdx, false)); in populateWindingGroup()
594 group->addChild(new WindingTest(group->getTestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNd in populateWindingGroup()
214 WindingTest(tcu::TestContext& testCtx, const TessPrimitiveType primitiveType, const MaybeDomainOrigin& domainOrigin, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip) WindingTest() argument
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H A DvktTessellationFractionalSpacingTests.cpp105 ShaderLanguage shaderLanguage; member
108 TestParams(ShaderLanguage sl, SpacingMode sm) : shaderLanguage(sl), spacingMode(sm) {} in TestParams()
388 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL)
523 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL);
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
H A DvktTessellationWindingTests.cpp58 std::string getCaseName (const TessPrimitiveType primitiveType, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip) in getCaseName() argument
61 str << getShaderLanguageName(shaderLanguage) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding); in getCaseName()
199 const ShaderLanguage shaderLanguage,
217 const ShaderLanguage shaderLanguage, in WindingTest()
220 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip), "") in WindingTest()
223 , m_shaderLanguage (shaderLanguage) in WindingTest()
583 static const ShaderLanguage shaderLanguage[] = in populateWindingGroup() local
590 for (int shaderLanguageNdx = 0; shaderLanguageNdx < DE_LENGTH_OF_ARRAY(shaderLanguage); ++shaderLanguageNdx) in populateWindingGroup()
593 group->addChild(new WindingTest(group->getTestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNdx], (Winding)windingNdx, false)); in populateWindingGroup()
594 group->addChild(new WindingTest(group->getTestContext(), primitivesNoIsolines[primitiveTypeNdx], domainOrigin, shaderLanguage[shaderLanguageNd in populateWindingGroup()
214 WindingTest(tcu::TestContext& testCtx, const TessPrimitiveType primitiveType, const MaybeDomainOrigin& domainOrigin, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip) WindingTest() argument
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H A DvktTessellationFractionalSpacingTests.cpp105 ShaderLanguage shaderLanguage; member
108 TestParams(ShaderLanguage sl, SpacingMode sm) : shaderLanguage(sl), spacingMode(sm) {} in TestParams()
388 if (testParams.shaderLanguage == SHADER_LANGUAGE_GLSL)
517 DE_ASSERT(testParams.shaderLanguage == SHADER_LANGUAGE_GLSL || testParams.shaderLanguage == SHADER_LANGUAGE_HLSL);
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
H A DvkShaderToSpirV.cpp252 EShMessages getCompileFlags (const ShaderBuildOptions& buildOpts, const ShaderLanguage shaderLanguage) in getCompileFlags() argument
259 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in getCompileFlags()
267 bool compileShaderToSpirV (const std::vector<std::string>* sources, const ShaderBuildOptions& buildOptions, const ShaderLanguage shaderLanguage, std::vector<deUint32>* dst, glu::ShaderProgramInfo* buildInfo) in compileShaderToSpirV() argument
270 const EShMessages compileFlags = getCompileFlags(buildOptions, shaderLanguage); in compileShaderToSpirV()
323 if (shaderLanguage == SHADER_LANGUAGE_HLSL) in compileShaderToSpirV()
369 return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, buildInfo); in compileGlslToSpirV()
374 return compileShaderToSpirV(program.sources, program.buildOptions, program.shaderLanguage, dst, buildInfo); in compileHlslToSpirV()
H A DvkShaderProgram.hpp107 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_GLSL; member
117 static const ShaderLanguage shaderLanguage = SHADER_LANGUAGE_HLSL; member

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