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/third_party/skia/src/gpu/
H A DSkGr.cpp455 SkPMColor4f shaderInput = origColor.makeOpaque().premul(); in skpaint_to_grpaint_impl() local
456 paintFP = GrFragmentProcessor::OverrideInput(std::move(paintFP), shaderInput); in skpaint_to_grpaint_impl()

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