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Searched refs:shaderConfiguration (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.hpp295 struct shaderConfiguration struct in glcts::TextureCubeMapArraySamplingTest
297 shaderConfiguration(shaderType type, glw::GLenum primitive_type, const glw::GLchar* name);
309 typedef std::vector<shaderConfiguration> shadersVectorType;
H A DesextcTextureCubeMapArraySampling.cpp3159 m_shaders.push_back(shaderConfiguration(Compute, GL_POINTS, "Compute")); in iterate()
3160 m_shaders.push_back(shaderConfiguration(Fragment, GL_POINTS, "Fragment")); in iterate()
3161 m_shaders.push_back(shaderConfiguration(Vertex, GL_POINTS, "Vertex")); in iterate()
3166 m_shaders.push_back(shaderConfiguration(Geometry, GL_POINTS, "Geometry")); in iterate()
3172 m_shaders.push_back(shaderConfiguration(Tesselation_Control, m_glExtTokens.PATCHES, "Tesselation_Control")); in iterate()
3174 shaderConfiguration(Tesselation_Evaluation, m_glExtTokens.PATCHES, "Tesselation_Evaluation")); in iterate()
4739 TextureCubeMapArraySamplingTest::shaderConfiguration::shaderConfiguration(shaderType type, glw::GLenum primitive_type, function in glcts::TextureCubeMapArraySamplingTest::shaderConfiguration

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