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Searched refs:shadedPath (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/xps/
H A DSkXPSDevice.cpp1198 SkTScopedComPtr<IXpsOMPath> shadedPath; in internalDrawRect() local
1199 HRVM(this->fXpsFactory->CreatePath(&shadedPath), in internalDrawRect()
1208 HRVM(shadedPath->SetGeometryLocal(shadedGeometry.get()), in internalDrawRect()
1214 HRV(this->shadePath(shadedPath.get(), paint, this->localToDevice(), &fill, &stroke)); in internalDrawRect()
1253 HRV(this->clip(shadedPath.get())); in internalDrawRect()
1259 HRVM(currentVisuals->Append(shadedPath.get()), in internalDrawRect()
1400 IXpsOMPath* shadedPath) { in applyMask()
1403 HRM(shadedPath->GetGeometry(&shadedGeometry), in applyMask()
1426 HRM(shadedPath->SetOpacityMaskBrushLocal(maskBrush.get()), in applyMask()
1437 HR(this->clip(shadedPath)); in applyMask()
1398 applyMask(const SkMask& mask, const SkVector& ppuScale, IXpsOMPath* shadedPath) applyMask() argument
1449 shadePath(IXpsOMPath* shadedPath, const SkPaint& shaderPaint, const SkMatrix& matrix, BOOL* fill, BOOL* stroke) shadePath() argument
1536 SkTScopedComPtr<IXpsOMPath> shadedPath; drawPath() local
[all...]
H A DSkXPSDevice.h255 IXpsOMPath* shadedPath,
269 IXpsOMPath* shadedPath);

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