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Searched refs:shProg (Results 1 - 21 of 21) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dshaderobj.c239 * Set ptr to point to shProg.
242 * Then set ptr to point to shProg, incrementing its refcount.
247 struct gl_shader_program *shProg) in _mesa_reference_shader_program_()
250 if (*ptr == shProg) { in _mesa_reference_shader_program_()
272 if (shProg) { in _mesa_reference_shader_program_()
273 p_atomic_inc(&shProg->RefCount); in _mesa_reference_shader_program_()
274 *ptr = shProg; in _mesa_reference_shader_program_()
315 struct gl_shader_program *shProg; in _mesa_new_shader_program() local
316 shProg = rzalloc(NULL, struct gl_shader_program); in _mesa_new_shader_program()
317 if (shProg) { in _mesa_new_shader_program()
245 _mesa_reference_shader_program_(struct gl_context *ctx, struct gl_shader_program **ptr, struct gl_shader_program *shProg) _mesa_reference_shader_program_() argument
334 _mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) _mesa_clear_shader_program_data() argument
368 _mesa_free_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) _mesa_free_shader_program_data() argument
418 _mesa_delete_shader_program(struct gl_context *ctx, struct gl_shader_program *shProg) _mesa_delete_shader_program() argument
432 struct gl_shader_program *shProg; _mesa_lookup_shader_program() local
461 struct gl_shader_program *shProg = (struct gl_shader_program *) _mesa_lookup_shader_program_err_glthread() local
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H A Dshaderapi.c310 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, name); in is_program() local
311 return shProg ? GL_TRUE : GL_FALSE; in is_program()
327 attach_shader(struct gl_context *ctx, struct gl_shader_program *shProg, in attach_shader() argument
330 GLuint n = shProg->NumShaders; in attach_shader()
332 shProg->Shaders = realloc(shProg->Shaders, in attach_shader()
334 if (!shProg->Shaders) { in attach_shader()
340 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ in attach_shader()
341 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); in attach_shader()
342 shProg in attach_shader()
349 struct gl_shader_program *shProg; attach_shader_err() local
396 struct gl_shader_program *shProg; attach_shader_no_error() local
439 struct gl_shader_program *shProg; create_shader_program() local
473 struct gl_shader_program *shProg; delete_shader_program() local
510 struct gl_shader_program *shProg; detach_shader() local
603 struct gl_shader_program *shProg; get_attached_shaders() local
661 check_gs_query(struct gl_context *ctx, const struct gl_shader_program *shProg) check_gs_query() argument
686 check_tcs_query(struct gl_context *ctx, const struct gl_shader_program *shProg) check_tcs_query() argument
712 check_tes_query(struct gl_context *ctx, const struct gl_shader_program *shProg) check_tes_query() argument
761 struct gl_shader_program *shProg get_programiv() local
1076 struct gl_shader_program *shProg; get_program_info_log() local
1275 struct gl_shader_program *shProg; global() member
1299 link_program(struct gl_context *ctx, struct gl_shader_program *shProg, bool no_error) link_program() argument
1439 link_program_error(struct gl_context *ctx, struct gl_shader_program *shProg) link_program_error() argument
1446 link_program_no_error(struct gl_context *ctx, struct gl_shader_program *shProg) link_program_no_error() argument
1453 _mesa_link_program(struct gl_context *ctx, struct gl_shader_program *shProg) _mesa_link_program() argument
1463 print_shader_info(const struct gl_shader_program *shProg) print_shader_info() argument
1495 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg, const char *caller) _mesa_active_program() argument
1515 _mesa_use_shader_program(struct gl_context *ctx, struct gl_shader_program *shProg) _mesa_use_shader_program() argument
1534 validate_shader_program(const struct gl_shader_program *shProg, char *errMsg) validate_shader_program() argument
1573 struct gl_shader_program *shProg; validate_program() local
1911 struct gl_shader_program *shProg = _mesa_LinkProgram_no_error() local
1925 struct gl_shader_program *shProg = _mesa_LinkProgram() local
2190 struct gl_shader_program *shProg = NULL; use_program() local
2411 struct gl_shader_program *shProg; _mesa_GetProgramBinary() local
2464 struct gl_shader_program *shProg; _mesa_ProgramBinary() local
2507 program_parameteri(struct gl_context *ctx, struct gl_shader_program *shProg, GLuint pname, GLint value, bool no_error) program_parameteri() argument
2584 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); _mesa_ProgramParameteri_no_error() local
2592 struct gl_shader_program *shProg; _mesa_ProgramParameteri() local
2605 _mesa_use_program(struct gl_context *ctx, gl_shader_stage stage, struct gl_shader_program *shProg, struct gl_program *prog, struct gl_pipeline_object *shTarget) _mesa_use_program() argument
2698 struct gl_shader_program *shProg; _mesa_CreateShaderProgramv() local
2814 struct gl_shader_program *shProg; _mesa_GetSubroutineUniformLocation() local
2843 struct gl_shader_program *shProg; _mesa_GetSubroutineIndex() local
2879 struct gl_shader_program *shProg; _mesa_GetActiveSubroutineUniformiv() local
2965 struct gl_shader_program *shProg; _mesa_GetActiveSubroutineUniformName() local
2999 struct gl_shader_program *shProg; _mesa_GetActiveSubroutineName() local
3133 struct gl_shader_program *shProg; _mesa_GetProgramStageiv() local
[all...]
H A Duniforms.c69 update_single_shader_texture_used(struct gl_shader_program *shProg, in update_single_shader_texture_used() argument
84 unsigned stages_mask = shProg->data->linked_stages; in update_single_shader_texture_used()
94 struct gl_program *glprog = shProg->_LinkedShaders[stage]->Program; in update_single_shader_texture_used()
96 shProg->SamplersValidated = GL_FALSE; in update_single_shader_texture_used()
103 _mesa_update_shader_textures_used(struct gl_shader_program *shProg, in _mesa_update_shader_textures_used() argument
111 assert(shProg->_LinkedShaders[prog_stage]); in _mesa_update_shader_textures_used()
118 update_single_shader_texture_used(shProg, prog, in _mesa_update_shader_textures_used()
132 update_single_shader_texture_used(shProg, prog, sampler->unit, in _mesa_update_shader_textures_used()
344 struct gl_shader_program *shProg = in _mesa_ProgramUniform1f() local
347 _mesa_uniform(location, 1, &v0, ctx, shProg, GLSL_TYPE_FLOA in _mesa_ProgramUniform1f()
355 struct gl_shader_program *shProg; _mesa_ProgramUniform2f() local
368 struct gl_shader_program *shProg; _mesa_ProgramUniform3f() local
382 struct gl_shader_program *shProg; _mesa_ProgramUniform4f() local
395 struct gl_shader_program *shProg = _mesa_ProgramUniform1i() local
406 struct gl_shader_program *shProg; _mesa_ProgramUniform2i() local
419 struct gl_shader_program *shProg; _mesa_ProgramUniform3i() local
433 struct gl_shader_program *shProg; _mesa_ProgramUniform4i() local
447 struct gl_shader_program *shProg = _mesa_ProgramUniform1fv() local
458 struct gl_shader_program *shProg = _mesa_ProgramUniform2fv() local
469 struct gl_shader_program *shProg = _mesa_ProgramUniform3fv() local
480 struct gl_shader_program *shProg = _mesa_ProgramUniform4fv() local
491 struct gl_shader_program *shProg = _mesa_ProgramUniform1iv() local
502 struct gl_shader_program *shProg = _mesa_ProgramUniform2iv() local
513 struct gl_shader_program *shProg = _mesa_ProgramUniform3iv() local
524 struct gl_shader_program *shProg = _mesa_ProgramUniform4iv() local
535 struct gl_shader_program *shProg = _mesa_ProgramUniformHandleui64ARB() local
546 struct gl_shader_program *shProg = _mesa_ProgramUniformHandleui64vARB() local
657 struct gl_shader_program *shProg = _mesa_ProgramUniform1ui() local
668 struct gl_shader_program *shProg; _mesa_ProgramUniform2ui() local
682 struct gl_shader_program *shProg; _mesa_ProgramUniform3ui() local
697 struct gl_shader_program *shProg; _mesa_ProgramUniform4ui() local
711 struct gl_shader_program *shProg = _mesa_ProgramUniform1uiv() local
722 struct gl_shader_program *shProg = _mesa_ProgramUniform2uiv() local
733 struct gl_shader_program *shProg = _mesa_ProgramUniform3uiv() local
744 struct gl_shader_program *shProg = _mesa_ProgramUniform4uiv() local
757 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix2fv() local
768 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix3fv() local
779 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix4fv() local
850 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix2x3fv() local
861 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix3x2fv() local
872 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix2x4fv() local
883 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix4x2fv() local
894 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix3x4fv() local
905 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix4x3fv() local
1006 struct gl_shader_program *shProg; _mesa_GetUniformLocation_impl() local
1040 struct gl_shader_program *shProg = _mesa_GetUniformLocation_no_error() local
1051 struct gl_shader_program *shProg; _mesa_GetUniformBlockIndex() local
1080 struct gl_shader_program *shProg; _mesa_GetUniformIndices() local
1107 uniform_block_binding(struct gl_context *ctx, struct gl_shader_program *shProg, GLuint uniformBlockIndex, GLuint uniformBlockBinding) uniform_block_binding() argument
1127 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); _mesa_UniformBlockBinding_no_error() local
1137 struct gl_shader_program *shProg; _mesa_UniformBlockBinding() local
1167 shader_storage_block_binding(struct gl_context *ctx, struct gl_shader_program *shProg, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) shader_storage_block_binding() argument
1190 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); _mesa_ShaderStorageBlockBinding_no_error() local
1201 struct gl_shader_program *shProg; _mesa_ShaderStorageBlockBinding() local
1237 mesa_bufferiv(struct gl_shader_program *shProg, GLenum type, GLuint index, GLenum pname, GLint *params, const char *caller) mesa_bufferiv() argument
1329 struct gl_shader_program *shProg; _mesa_GetActiveUniformBlockiv() local
1353 struct gl_shader_program *shProg; _mesa_GetActiveUniformBlockName() local
1385 struct gl_shader_program *shProg; _mesa_GetActiveUniformName() local
1414 struct gl_shader_program *shProg; _mesa_GetActiveAtomicCounterBufferiv() local
1585 struct gl_shader_program *shProg = _mesa_ProgramUniform1d() local
1596 struct gl_shader_program *shProg; _mesa_ProgramUniform2d() local
1609 struct gl_shader_program *shProg; _mesa_ProgramUniform3d() local
1623 struct gl_shader_program *shProg; _mesa_ProgramUniform4d() local
1637 struct gl_shader_program *shProg = _mesa_ProgramUniform1dv() local
1648 struct gl_shader_program *shProg = _mesa_ProgramUniform2dv() local
1659 struct gl_shader_program *shProg = _mesa_ProgramUniform3dv() local
1670 struct gl_shader_program *shProg = _mesa_ProgramUniform4dv() local
1681 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix2dv() local
1693 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix3dv() local
1705 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix4dv() local
1717 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix2x3dv() local
1729 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix3x2dv() local
1741 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix2x4dv() local
1753 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix4x2dv() local
1765 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix3x4dv() local
1777 struct gl_shader_program *shProg = _mesa_ProgramUniformMatrix4x3dv() local
1925 struct gl_shader_program *shProg = _mesa_ProgramUniform1i64ARB() local
1935 struct gl_shader_program *shProg = _mesa_ProgramUniform2i64ARB() local
1948 struct gl_shader_program *shProg = _mesa_ProgramUniform3i64ARB() local
1962 struct gl_shader_program *shProg = _mesa_ProgramUniform4i64ARB() local
1977 struct gl_shader_program *shProg = _mesa_ProgramUniform1i64vARB() local
1987 struct gl_shader_program *shProg = _mesa_ProgramUniform2i64vARB() local
1997 struct gl_shader_program *shProg = _mesa_ProgramUniform3i64vARB() local
2007 struct gl_shader_program *shProg = _mesa_ProgramUniform4i64vARB() local
2017 struct gl_shader_program *shProg = _mesa_ProgramUniform1ui64ARB() local
2027 struct gl_shader_program *shProg = _mesa_ProgramUniform2ui64ARB() local
2040 struct gl_shader_program *shProg = _mesa_ProgramUniform3ui64ARB() local
2054 struct gl_shader_program *shProg = _mesa_ProgramUniform4ui64ARB() local
2069 struct gl_shader_program *shProg = _mesa_ProgramUniform1ui64vARB() local
2079 struct gl_shader_program *shProg = _mesa_ProgramUniform2ui64vARB() local
2089 struct gl_shader_program *shProg = _mesa_ProgramUniform3ui64vARB() local
2099 struct gl_shader_program *shProg = _mesa_ProgramUniform4ui64vARB() local
[all...]
H A Dshader_query.cpp103 struct gl_shader_program *const shProg, GLuint index, in bind_attrib_location()
127 shProg->AttributeBindings->put(index + VERT_ATTRIB_GENERIC0, name); in bind_attrib_location()
141 struct gl_shader_program *const shProg = in _mesa_BindAttribLocation_no_error() local
143 bind_attrib_location(ctx, shProg, index, name, true); in _mesa_BindAttribLocation_no_error()
152 struct gl_shader_program *const shProg = in _mesa_BindAttribLocation() local
154 if (!shProg) in _mesa_BindAttribLocation()
157 bind_attrib_location(ctx, shProg, index, name, false); in _mesa_BindAttribLocation()
166 struct gl_shader_program *shProg; in _mesa_GetActiveAttrib() local
173 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); in _mesa_GetActiveAttrib()
174 if (!shProg) in _mesa_GetActiveAttrib()
102 bind_attrib_location(struct gl_context *ctx, struct gl_shader_program *const shProg, GLuint index, const GLchar *name, bool no_error) bind_attrib_location() argument
217 struct gl_shader_program *const shProg = _mesa_GetAttribLocation() local
250 _mesa_count_active_attribs(struct gl_shader_program *shProg) _mesa_count_active_attribs() argument
270 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg) _mesa_longest_attribute_name_length() argument
302 bind_frag_data_location(struct gl_shader_program *const shProg, const char *name, unsigned colorNumber, unsigned index) bind_frag_data_location() argument
335 struct gl_shader_program *const shProg = _mesa_BindFragDataLocation_no_error() local
347 struct gl_shader_program *const shProg = _mesa_BindFragDataLocationIndexed() local
387 struct gl_shader_program *const shProg = _mesa_BindFragDataLocationIndexed_no_error() local
397 struct gl_shader_program *const shProg = _mesa_GetFragDataIndex() local
426 struct gl_shader_program *const shProg = _mesa_GetFragDataLocation() local
633 search_resource_hash(struct gl_shader_program *shProg, GLenum programInterface, const char *name, int len, unsigned *array_index) search_resource_hash() argument
673 _mesa_program_resource_find_name(struct gl_shader_program *shProg, GLenum programInterface, const char *name, unsigned *array_index) _mesa_program_resource_find_name() argument
792 program_resource_find_binding_offset(struct gl_shader_program *shProg, GLenum programInterface, const GLuint binding, const GLint offset) program_resource_find_binding_offset() argument
874 _mesa_program_resource_find_active_variable(struct gl_shader_program *shProg, GLenum programInterface, const gl_uniform_block *block, unsigned index) _mesa_program_resource_find_active_variable() argument
900 calc_resource_index(struct gl_shader_program *shProg, struct gl_program_resource *res) calc_resource_index() argument
918 _mesa_program_resource_index(struct gl_shader_program *shProg, struct gl_program_resource *res) _mesa_program_resource_index() argument
947 program_resource_find_data(struct gl_shader_program *shProg, void *data) program_resource_find_data() argument
961 _mesa_program_resource_find_index(struct gl_shader_program *shProg, GLenum programInterface, GLuint index) _mesa_program_resource_find_index() argument
1055 _mesa_get_program_resource_name(struct gl_shader_program *shProg, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name, bool glthread, const char *caller) _mesa_get_program_resource_name() argument
1186 _mesa_program_resource_location(struct gl_shader_program *shProg, GLenum programInterface, const char *name) _mesa_program_resource_location() argument
1223 _mesa_program_resource_location_index(struct gl_shader_program *shProg, GLenum programInterface, const char *name) _mesa_program_resource_location_index() argument
1259 is_resource_referenced(struct gl_shader_program *shProg, struct gl_program_resource *res, GLuint index, uint8_t stage) is_resource_referenced() argument
1280 get_buffer_property(struct gl_shader_program *shProg, struct gl_program_resource *res, const GLenum prop, GLint *val, bool glthread, const char *caller) get_buffer_property() argument
1438 _mesa_program_resource_prop(struct gl_shader_program *shProg, struct gl_program_resource *res, GLuint index, const GLenum prop, GLint *val, bool glthread, const char *caller) _mesa_program_resource_prop() argument
1701 _mesa_get_program_resourceiv(struct gl_shader_program *shProg, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) _mesa_get_program_resourceiv() argument
1743 _mesa_get_program_interfaceiv(struct gl_shader_program *shProg, GLenum programInterface, GLenum pname, GLint *params) _mesa_get_program_interfaceiv() argument
2138 _mesa_program_resource_hash_destroy(struct gl_shader_program *shProg) _mesa_program_resource_hash_destroy() argument
2149 _mesa_create_program_resource_hash(struct gl_shader_program *shProg) _mesa_create_program_resource_hash() argument
[all...]
H A Dshaderapi.h64 struct gl_shader_program *shProg);
67 _mesa_active_program(struct gl_context *ctx, struct gl_shader_program *shProg,
77 _mesa_count_active_attribs(struct gl_shader_program *shProg);
80 _mesa_longest_attribute_name_length(struct gl_shader_program *shProg);
88 struct gl_shader_program *shProg, struct gl_program *prog,
114 _mesa_program_resource_index(struct gl_shader_program *shProg,
118 _mesa_program_resource_find_name(struct gl_shader_program *shProg,
123 _mesa_program_resource_find_index(struct gl_shader_program *shProg,
127 _mesa_program_resource_find_active_variable(struct gl_shader_program *shProg,
133 _mesa_get_program_resource_name(struct gl_shader_program *shProg,
[all...]
H A Dprogram_resource.c100 struct gl_shader_program *shProg = in _mesa_GetProgramInterfaceiv() local
103 if (!shProg) in _mesa_GetProgramInterfaceiv()
119 _mesa_get_program_interfaceiv(shProg, programInterface, pname, params); in _mesa_GetProgramInterfaceiv()
158 struct gl_shader_program *shProg = in _mesa_GetProgramResourceIndex() local
161 if (!shProg || !name) in _mesa_GetProgramResourceIndex()
199 res = _mesa_program_resource_find_name(shProg, programInterface, name, in _mesa_GetProgramResourceIndex()
204 return _mesa_program_resource_index(shProg, res); in _mesa_GetProgramResourceIndex()
228 struct gl_shader_program *shProg = in _mesa_GetProgramResourceName() local
232 if (!shProg || !name) in _mesa_GetProgramResourceName()
243 _mesa_get_program_resource_name(shProg, programInterfac in _mesa_GetProgramResourceName()
262 struct gl_shader_program *shProg = _mesa_GetProgramResourceiv() local
292 struct gl_shader_program *shProg = _mesa_GetProgramResourceLocation() local
348 struct gl_shader_program *shProg = _mesa_GetProgramResourceLocationIndex() local
[all...]
H A Dpipelineobj.c212 struct gl_shader_program *shProg, in use_program_stage()
216 if (shProg && shProg->_LinkedShaders[stage]) in use_program_stage()
217 prog = shProg->_LinkedShaders[stage]->Program; in use_program_stage()
219 _mesa_use_program(ctx, stage, shProg, prog, pipe); in use_program_stage()
223 use_program_stages(struct gl_context *ctx, struct gl_shader_program *shProg, in use_program_stages() argument
240 use_program_stage(ctx, GL_VERTEX_SHADER, shProg, pipe); in use_program_stages()
243 use_program_stage(ctx, GL_FRAGMENT_SHADER, shProg, pipe); in use_program_stages()
246 use_program_stage(ctx, GL_GEOMETRY_SHADER, shProg, pipe); in use_program_stages()
249 use_program_stage(ctx, GL_TESS_CONTROL_SHADER, shProg, pip in use_program_stages()
211 use_program_stage(struct gl_context *ctx, GLenum type, struct gl_shader_program *shProg, struct gl_pipeline_object *pipe) use_program_stage() argument
271 struct gl_shader_program *shProg = NULL; _mesa_UseProgramStages_no_error() local
293 struct gl_shader_program *shProg = NULL; _mesa_UseProgramStages() local
384 struct gl_shader_program *shProg = NULL; active_shader_program() local
[all...]
H A Dshaderobj.h71 struct gl_shader_program *shProg);
80 struct gl_shader_program *shProg) in _mesa_reference_shader_program()
82 if (*ptr != shProg) in _mesa_reference_shader_program()
83 _mesa_reference_shader_program_(ctx, ptr, shProg); in _mesa_reference_shader_program()
115 struct gl_shader_program *shProg);
119 struct gl_shader_program *shProg);
123 struct gl_shader_program *shProg);
78 _mesa_reference_shader_program(struct gl_context *ctx, struct gl_shader_program **ptr, struct gl_shader_program *shProg) _mesa_reference_shader_program() argument
H A Duniform_query.cpp59 struct gl_shader_program *shProg; in _mesa_GetActiveUniform_impl() local
68 shProg = _mesa_lookup_shader_program_err_glthread(ctx, program, glthread, in _mesa_GetActiveUniform_impl()
70 if (!shProg) in _mesa_GetActiveUniform_impl()
73 res = _mesa_program_resource_find_index((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform_impl()
83 _mesa_get_program_resource_name(shProg, GL_UNIFORM, index, maxLength, in _mesa_GetActiveUniform_impl()
87 _mesa_program_resource_prop((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform_impl()
91 _mesa_program_resource_prop((struct gl_shader_program *) shProg, in _mesa_GetActiveUniform_impl()
140 struct gl_shader_program *shProg; in _mesa_GetActiveUniformsiv() local
150 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); in _mesa_GetActiveUniformsiv()
151 if (!shProg) in _mesa_GetActiveUniformsiv()
184 validate_uniform_parameters(GLint location, GLsizei count, unsigned *array_index, struct gl_context *ctx, struct gl_shader_program *shProg, const char *caller) validate_uniform_parameters() argument
307 struct gl_shader_program *shProg = _mesa_get_uniform() local
731 log_uniform(const void *values, enum glsl_base_type basicType, unsigned rows, unsigned cols, unsigned count, bool transpose, const struct gl_shader_program *shProg, GLint location, const struct gl_uniform_storage *uni) log_uniform() argument
1141 validate_uniform(GLint location, GLsizei count, const GLvoid *values, unsigned *offset, struct gl_context *ctx, struct gl_shader_program *shProg, enum glsl_base_type basicType, unsigned src_components) validate_uniform() argument
[all...]
H A Dtransformfeedback.c73 struct gl_shader_program *shProg) in _mesa_transform_feedback_is_using_program()
75 if (!shProg->last_vert_prog) in _mesa_transform_feedback_is_using_program()
80 callback_data.prog = shProg->last_vert_prog; in _mesa_transform_feedback_is_using_program()
870 struct gl_shader_program *shProg, GLsizei count, in transform_feedback_varyings()
876 for (i = 0; i < (GLint) shProg->TransformFeedback.NumVarying; i++) { in transform_feedback_varyings()
877 free(shProg->TransformFeedback.VaryingNames[i]); in transform_feedback_varyings()
879 free(shProg->TransformFeedback.VaryingNames); in transform_feedback_varyings()
882 shProg->TransformFeedback.VaryingNames = in transform_feedback_varyings()
885 if (!shProg->TransformFeedback.VaryingNames) { in transform_feedback_varyings()
892 shProg in transform_feedback_varyings()
72 _mesa_transform_feedback_is_using_program(struct gl_context *ctx, struct gl_shader_program *shProg) _mesa_transform_feedback_is_using_program() argument
869 transform_feedback_varyings(struct gl_context *ctx, struct gl_shader_program *shProg, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) transform_feedback_varyings() argument
911 struct gl_shader_program *shProg = _mesa_lookup_shader_program(ctx, program); _mesa_TransformFeedbackVaryings_no_error() local
920 struct gl_shader_program *shProg; _mesa_TransformFeedbackVaryings() local
1003 const struct gl_shader_program *shProg; _mesa_GetTransformFeedbackVarying() local
[all...]
H A Dshared.c236 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in free_shader_program_data_cb() local
238 if (shProg->Type == GL_SHADER_PROGRAM_MESA) { in free_shader_program_data_cb()
239 _mesa_free_shader_program_data(ctx, shProg); in free_shader_program_data_cb()
257 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in delete_shader_cb() local
258 assert(shProg->Type == GL_SHADER_PROGRAM_MESA); in delete_shader_cb()
259 _mesa_delete_shader_program(ctx, shProg); in delete_shader_cb()
H A Ddd.h256 struct gl_shader_program *shProg,
260 struct gl_shader_program *shProg,
H A Duniforms.h83 _mesa_update_shader_textures_used(struct gl_shader_program *shProg,
87 _mesa_sampler_uniforms_are_valid(const struct gl_shader_program *shProg,
H A Dtransformfeedback.h88 struct gl_shader_program *shProg);
/third_party/mesa3d/src/compiler/glsl/
H A Dstandalone_scaffolding.cpp151 struct gl_shader_program *shProg) in _mesa_clear_shader_program_data()
154 if (shProg->_LinkedShaders[i] != NULL) { in _mesa_clear_shader_program_data()
155 _mesa_delete_linked_shader(ctx, shProg->_LinkedShaders[i]); in _mesa_clear_shader_program_data()
156 shProg->_LinkedShaders[i] = NULL; in _mesa_clear_shader_program_data()
160 shProg->data->NumUniformStorage = 0; in _mesa_clear_shader_program_data()
161 shProg->data->UniformStorage = NULL; in _mesa_clear_shader_program_data()
162 shProg->NumUniformRemapTable = 0; in _mesa_clear_shader_program_data()
163 shProg->UniformRemapTable = NULL; in _mesa_clear_shader_program_data()
164 shProg->UniformHash = NULL; in _mesa_clear_shader_program_data()
166 ralloc_free(shProg in _mesa_clear_shader_program_data()
150 _mesa_clear_shader_program_data(struct gl_context *ctx, struct gl_shader_program *shProg) _mesa_clear_shader_program_data() argument
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H A Dgl_nir_linker.c221 create_shader_variable(struct gl_shader_program *shProg, in create_shader_variable() argument
231 struct gl_shader_variable *out = rzalloc(shProg, in create_shader_variable()
241 out->name.string = ralloc_strdup(shProg, "gl_VertexID"); in create_shader_variable()
246 out->name.string = ralloc_strdup(shProg, "gl_TessLevelOuter"); in create_shader_variable()
252 out->name.string = ralloc_strdup(shProg, "gl_TessLevelInner"); in create_shader_variable()
255 out->name.string = ralloc_strdup(shProg, name); in create_shader_variable()
302 struct gl_shader_program *shProg, in add_shader_variable()
346 name = ralloc_asprintf(shProg, "%s.%s", interface_name, name); in add_shader_variable()
370 char *field_name = ralloc_asprintf(shProg, "%s.%s", name, field->name); in add_shader_variable()
371 if (!add_shader_variable(consts, shProg, resource_se in add_shader_variable()
301 add_shader_variable(const struct gl_constants *consts, struct gl_shader_program *shProg, struct set *resource_set, unsigned stage_mask, GLenum programInterface, nir_variable *var, const char *name, const struct glsl_type *type, bool use_implicit_location, int location, bool inouts_share_location, const struct glsl_type *outermost_struct_type) add_shader_variable() argument
553 nir_add_packed_var_to_resource_list(const struct gl_constants *consts, struct gl_shader_program *shProg, struct set *resource_set, nir_variable *var, unsigned stage, GLenum type) nir_add_packed_var_to_resource_list() argument
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H A Dserialize.cpp315 write_xfb(struct blob *metadata, struct gl_shader_program *shProg) in write_xfb() argument
317 struct gl_program *prog = shProg->last_vert_prog; in write_xfb()
329 blob_write_uint32(metadata, shProg->TransformFeedback.BufferMode); in write_xfb()
330 blob_write_bytes(metadata, shProg->TransformFeedback.BufferStride, in write_xfb()
331 sizeof(shProg->TransformFeedback.BufferStride)); in write_xfb()
332 blob_write_uint32(metadata, shProg->TransformFeedback.NumVarying); in write_xfb()
333 for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++) in write_xfb()
334 blob_write_string(metadata, shProg->TransformFeedback.VaryingNames[i]); in write_xfb()
358 read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg) in read_xfb() argument
365 if (shProg in read_xfb()
[all...]
H A Dgl_nir_linker.h93 struct gl_shader_program *shProg,
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_shader_cache.h45 struct gl_shader_program *shProg,
50 struct gl_shader_program *shProg,
58 struct gl_shader_program *shProg,
63 struct gl_shader_program *shProg,
H A Dst_shader_cache.c142 struct gl_shader_program *shProg, in st_deserialise_nir_program()
155 _mesa_ensure_and_associate_uniform_storage(ctx, shProg, prog, 16); in st_deserialise_nir_program()
184 prog->shader_program = shProg; in st_deserialise_nir_program()
238 struct gl_shader_program *shProg, in st_serialise_nir_program_binary()
141 st_deserialise_nir_program(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog) st_deserialise_nir_program() argument
237 st_serialise_nir_program_binary(struct gl_context *ctx, struct gl_shader_program *shProg, struct gl_program *prog) st_serialise_nir_program_binary() argument
H A Dst_program.c1165 struct gl_shader_program *shProg = (struct gl_shader_program *) data; in destroy_shader_program_variants_cb() local
1168 for (i = 0; i < ARRAY_SIZE(shProg->_LinkedShaders); i++) { in destroy_shader_program_variants_cb()
1169 if (shProg->_LinkedShaders[i]) in destroy_shader_program_variants_cb()
1170 destroy_program_variants(st, shProg->_LinkedShaders[i]->Program); in destroy_shader_program_variants_cb()

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