/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderFunctionTests.cpp | 49 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords); 106 void ShaderFunctionCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::ShaderFunctionCase 108 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 115 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase() 164 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase() 168 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase() 113 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) createStructCase() argument
|
H A D | glcShaderStructTests.cpp | 63 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords); 120 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::ShaderStructCase 122 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 129 ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, in createStructCase() 174 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase() 178 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, in createStructCase() 127 createStructCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc) createStructCase() argument
|
H A D | glcShaderRenderCase.hpp | 283 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
|
H A D | glcShaderLoopTests.cpp | 190 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderLoopCase
|
H A D | glcShaderIndexingTests.cpp | 166 virtual void setupUniforms(deUint32 programID, const Vec4& constCoords); 191 void ShaderIndexingCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderIndexingCase
|
H A D | glcShaderRenderCase.cpp | 528 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() function in deqp::ShaderRenderCase 680 setupUniforms(programID, quadGrid.getConstCoords()); in render()
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderFunctionTests.cpp | 50 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 96 void ShaderFunctionCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderFunctionCase 98 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 103 static ShaderFunctionCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument 152 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase() 154 return new ShaderFunctionCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
|
H A D | es3fShaderDiscardTests.cpp | 61 void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles3::Functional::ShaderDiscardCase
|
H A D | es3fShaderStructTests.cpp | 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderStructCase 113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 118 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument 166 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase() 168 return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
|
H A D | es3fShaderLoopTests.cpp | 217 virtual void setupUniforms (int programID, const Vec4& constCoords); 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderLoopCase
|
H A D | es3fShaderIndexingTests.cpp | 147 virtual void setupUniforms (int programID, const Vec4& constCoords); 169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles3::Functional::ShaderIndexingCase
|
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderFunctionTests.cpp | 50 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 87 void ShaderFunctionCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderFunctionCase 89 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 94 static ShaderFunctionCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument 137 return new ShaderFunctionCase(context, name, description, isVertexCase, evalFunc, setupUniforms, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase() 139 return new ShaderFunctionCase(context, name, description, isVertexCase, evalFunc, setupUniforms, defaultVertSrc, tcu::StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
|
H A D | es2fShaderDiscardTests.cpp | 67 void setupUniforms (int programID, const tcu::Vec4& constCoords); 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderDiscardCase
|
H A D | es2fShaderStructTests.cpp | 73 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderStructCase 151 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms() 156 static ShaderStructCase* createStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniforms, const LineStream& shaderSrc, const std::map<std::string, std::string>* additionalParams) in createStructCase() argument 197 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, StringTemplate(shaderSrc.str()).specialize(spParams).c_str(), defaultFragSrc); in createStructCase() 199 return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUniforms, defaultVertSrc, StringTemplate(shaderSrc.str()).specialize(spParams).c_str()); in createStructCase()
|
H A D | es2fShaderLoopTests.cpp | 222 virtual void setupUniforms (int programID, const Vec4& constCoords); 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderLoopCase
|
H A D | es2fShaderTextureFunctionTests.cpp | 230 void setupUniforms (int programID, const tcu::Vec4& constCoords); 534 void ShaderTextureFunctionCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() function in deqp::gles2::Functional::ShaderTextureFunctionCase
|
H A D | es2fShaderIndexingTests.cpp | 160 virtual void setupUniforms (int programID, const Vec4& constCoords); 203 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderIndexingCase
|
H A D | es2fShaderMatrixTests.cpp | 749 void setupUniforms (int programID, const tcu::Vec4& constCoords); 1045 void ShaderMatrixCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() function in deqp::gles2::Functional::ShaderMatrixCase
|
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
|
H A D | glsShaderRenderCase.cpp | 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() function in deqp::gls::ShaderRenderCase 612 setupUniforms(programID, quadGrid.getConstCoords()); in render()
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 317 void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords); 921 void TextureShadowLodTestCase::setupUniforms(deUint32 programID, const tcu::Vec4&) in setupUniforms() function in deqp::Functional::TextureShadowLodTestCase
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 513 virtual void setupUniforms (const tcu::Vec4& constCoords);
|
H A D | vktShaderRender.cpp | 847 void ShaderRenderCaseInstance::setupUniforms (const tcu::Vec4& constCoords) 2099 setupUniforms(constCoords);
|
H A D | vktShaderRenderMatrixTests.cpp | 1397 virtual void setupUniforms (const tcu::Vec4&); 1571 void ShaderMatrixInstance::setupUniforms (const tcu::Vec4&) in setupUniforms() function in vkt::sr::__anon28711::ShaderMatrixInstance
|
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRender.hpp | 515 virtual void setupUniforms (const tcu::Vec4& constCoords);
|