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Searched refs:setupUniformColor (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/src/gpu/effects/
H A DGrBezierEffect.cpp67 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
264 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
H A DGrBitmapTextGeoProc.cpp74 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
/third_party/skia/src/gpu/
H A DGrDefaultGeoProcFactory.cpp145 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
H A DGrGeometryProcessor.h399 void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder,
H A DGrGeometryProcessor.cpp309 void ProgramImpl::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, in setupUniformColor() function in ProgramImpl
/third_party/skia/src/gpu/ops/
H A DDashOp.cpp791 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
991 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode()
H A DDrawVerticesOp.cpp135 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,

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