Searched refs:setupShaderInputs (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 502 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 733 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::Vertex2DTextureCase 782 setupShaderInputs(textureNdx, lod, grid); in renderCell() 808 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 1068 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::VertexCubeTextureCase 1117 setupShaderInputs(textureNdx, lod, grid); in renderCell() 1146 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 1408 void Vertex2DArrayTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles3::Functional::Vertex2DArrayTextureCase 1457 setupShaderInputs(textureNdx, lod, grid); in renderCell() 1484 void setupShaderInputs (in 1751 void Vertex3DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const setupShaderInputs() function in deqp::gles3::Functional::Vertex3DTextureCase [all...] |
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fVertexTextureTests.cpp | 405 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 633 void Vertex2DTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles2::Functional::Vertex2DTextureCase 682 setupShaderInputs(textureNdx, lod, grid); in renderCell() 708 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 970 void VertexCubeTextureCase::setupShaderInputs (int textureNdx, float lod, const Grid& grid) const in setupShaderInputs() function in deqp::gles2::Functional::VertexCubeTextureCase 1019 setupShaderInputs(textureNdx, lod, grid); in renderCell()
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