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Searched refs:set_uniform (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/tests/
H A DSkSLTest.cpp33 static void set_uniform(SkRuntimeShaderBuilder* builder, const char* name, const T& value) { in set_uniform() function
70 set_uniform(&builder, "colorBlack", SkV4{0, 0, 0, 1}); in test_one_permutation()
71 set_uniform(&builder, "colorRed", SkV4{1, 0, 0, 1}); in test_one_permutation()
72 set_uniform(&builder, "colorGreen", SkV4{0, 1, 0, 1}); in test_one_permutation()
73 set_uniform(&builder, "colorBlue", SkV4{0, 0, 1, 1}); in test_one_permutation()
74 set_uniform(&builder, "colorWhite", SkV4{1, 1, 1, 1}); in test_one_permutation()
75 set_uniform(&builder, "testInputs", SkV4{-1.25, 0, 0.75, 2.25}); in test_one_permutation()
76 set_uniform(&builder, "testMatrix2x2", std::array<float,4>{1, 2, in test_one_permutation()
78 set_uniform(&builder, "testMatrix3x3", std::array<float,9>{1, 2, 3, in test_one_permutation()
81 set_uniform( in test_one_permutation()
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