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Searched refs:setTexCubeArrayBinding (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp808 void setTexCubeArrayBinding (int unit, rc::TextureCubeArray* texCubeArray);
H A DsglrReferenceContext.cpp596 void ReferenceContext::setTexCubeArrayBinding (int unitNdx, TextureCubeArray* texture) in setTexCubeArrayBinding() function in sglr::ReferenceContext
635 case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, DE_NULL); break; in bindTexture()
687 case GL_TEXTURE_CUBE_MAP_ARRAY: setTexCubeArrayBinding (unitNdx, static_cast<TextureCubeArray*> (texObj)); break; in bindTexture()
722 else if (m_textureUnits[unitNdx].texCubeArrayBinding == texture) setTexCubeArrayBinding (unitNdx, DE_NULL); in deleteTexture()

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