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Searched refs:setDstTextureUniforms (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/src/gpu/
H A DGrPipeline.cpp113 void GrPipeline::setDstTextureUniforms(const GrGLSLProgramDataManager& pdm, in setDstTextureUniforms() function in GrPipeline
H A DGrPipeline.h199 void setDstTextureUniforms(const GrGLSLProgramDataManager& pdm,
/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineState.cpp61 programInfo.pipeline().setDstTextureUniforms(fDataManager, &fBuiltinUniformHandles); in setAndBindConstants()
/third_party/skia/src/gpu/gl/
H A DGrGLProgram.cpp119 programInfo.pipeline().setDstTextureUniforms(fProgramDataManager, &fBuiltinUniformHandles); in updateUniforms()
/third_party/skia/src/gpu/vk/
H A DGrVkPipelineState.cpp92 programInfo.pipeline().setDstTextureUniforms(fDataManager, &fBuiltinUniformHandles); in setAndBindUniforms()
/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramBuilder.cpp513 programInfo.pipeline().setDstTextureUniforms(fDataManager, &fBuiltinUniformHandles); in setUniformData()

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