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Searched refs:setDepthBias (Results 1 - 18 of 18) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DStateManager9.h90 void setDepthBias(bool polygonOffsetFill,
H A DStateManager9.cpp370 setDepthBias(rasterState.polygonOffsetFill, rasterState.polygonOffsetFactor, in setBlendDepthRasterStates()
853 void StateManager9::setDepthBias(bool polygonOffsetFill, in setDepthBias() function in rx::StateManager9
/third_party/skia/third_party/externals/swiftshader/src/Vulkan/
H A DVkCommandBuffer.hpp93 void setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor);
H A DVkCommandBuffer.cpp1453 void CommandBuffer::setDepthBias(float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor) in setDepthBias() function in vk::CommandBuffer
H A DlibVulkan.cpp2533 vk::Cast(commandBuffer)->setDepthBias(depthBiasConstantFactor, depthBiasClamp, depthBiasSlopeFactor); in vkCmdSetDepthBias()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DRenderer.hpp321 void setDepthBias(float bias);
H A DRenderer.cpp2633 void Renderer::setDepthBias(float bias)
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
H A DvktDynamicStateComputeTests.cpp200 void setDepthBias (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) in setDepthBias() function
532 { VK_DYNAMIC_STATE_DEPTH_BIAS, { {}, setDepthBias } }, in getDynamicStateInfo()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
H A DvktDynamicStateComputeTests.cpp198 void setDepthBias (const DeviceInterface* vkd, VkCommandBuffer cmdBuffer, const DynamicStateData*) in setDepthBias() function
530 { VK_DYNAMIC_STATE_DEPTH_BIAS, { {}, setDepthBias } }, in getDynamicStateInfo()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
H A Dmtl_command_buffer.h337 RenderCommandEncoder &setDepthBias(float depthBias, float slopeScale, float clamp);
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DDevice.cpp89 setDepthBias(0.0f); in Device()
H A DContext.cpp2994 device->setDepthBias(depthBias); in applyState()
3000 device->setDepthBias(0); in applyState()
/third_party/skia/third_party/externals/swiftshader/include/vulkan/
H A Dvulkan_raii.hpp4039 void setDepthBias( float depthBiasConstantFactor,
9874 VULKAN_HPP_INLINE void CommandBuffer::setDepthBias( float depthBiasConstantFactor,
H A Dvulkan_handles.hpp3282 void setDepthBias( float depthBiasConstantFactor,
H A Dvulkan_funcs.hpp4574 VULKAN_HPP_INLINE void CommandBuffer::setDepthBias( float depthBiasConstantFactor,
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/third_party/vulkan-headers/include/vulkan/
H A Dvulkan_raii.hpp5418 void setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor ) const VULKAN_HPP_NOEXCEPT;
13030 CommandBuffer::setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor ) const VULKAN_HPP_NOEXCEPT
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H A Dvulkan_handles.hpp4376 void setDepthBias( float depthBiasConstantFactor,
H A Dvulkan_funcs.hpp4355 CommandBuffer::setDepthBias( float depthBiasConstantFactor, float depthBiasClamp, float depthBiasSlopeFactor, Dispatch const & d ) const VULKAN_HPP_NOEXCEPT
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