Searched refs:setBuiltins (Results 1 - 11 of 11) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelProgram.hpp | 34 virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet &samples);
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H A D | PixelRoutine.hpp | 47 virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet &samples) = 0;
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H A D | PixelProgram.cpp | 70 void PixelProgram::setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet &samples) in setBuiltins() function in sw::PixelProgram
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H A D | PixelRoutine.cpp | 237 setBuiltins(x, y, unclampedZ, w, cMask, samples); in quad()
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/third_party/python/Modules/ |
H A D | _lsprof.c | 647 setBuiltins(ProfilerObject *pObj, int nvalue) in setBuiltins() function 676 if (setSubcalls(self, subcalls) < 0 || setBuiltins(self, builtins) < 0) { in profiler_enable() 781 if (setSubcalls(pObj, subcalls) < 0 || setBuiltins(pObj, builtins) < 0) in profiler_init()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | PixelRoutine.hpp | 45 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) = 0;
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H A D | PixelPipeline.hpp | 30 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w);
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H A D | PixelProgram.hpp | 32 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w);
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H A D | PixelPipeline.cpp | 23 void PixelPipeline::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) in setBuiltins() function in sw::PixelPipeline
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H A D | PixelProgram.cpp | 57 void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) in setBuiltins() function in sw::PixelProgram
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H A D | PixelRoutine.cpp | 191 setBuiltins(x, y, z, w); in quad()
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