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Searched refs:setBuiltins (Results 1 - 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelProgram.hpp34 virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet &samples);
H A DPixelRoutine.hpp47 virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet &samples) = 0;
H A DPixelProgram.cpp70 void PixelProgram::setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet &samples) in setBuiltins() function in sw::PixelProgram
H A DPixelRoutine.cpp237 setBuiltins(x, y, unclampedZ, w, cMask, samples); in quad()
/third_party/python/Modules/
H A D_lsprof.c647 setBuiltins(ProfilerObject *pObj, int nvalue) in setBuiltins() function
676 if (setSubcalls(self, subcalls) < 0 || setBuiltins(self, builtins) < 0) { in profiler_enable()
781 if (setSubcalls(pObj, subcalls) < 0 || setBuiltins(pObj, builtins) < 0) in profiler_init()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelRoutine.hpp45 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) = 0;
H A DPixelPipeline.hpp30 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w);
H A DPixelProgram.hpp32 virtual void setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w);
H A DPixelPipeline.cpp23 void PixelPipeline::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) in setBuiltins() function in sw::PixelPipeline
H A DPixelProgram.cpp57 void PixelProgram::setBuiltins(Int &x, Int &y, Float4(&z)[4], Float4 &w) in setBuiltins() function in sw::PixelProgram
H A DPixelRoutine.cpp191 setBuiltins(x, y, z, w); in quad()

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