Searched refs:sel_ctx (Results 1 - 1 of 1) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_compiler.cpp | 421 get_provoking_vertex(struct d3d12_selection_context *sel_ctx, bool *alternate, const struct pipe_draw_info *dinfo) in get_provoking_vertex() argument 428 struct d3d12_shader_selector *vs = sel_ctx->ctx->gfx_stages[PIPE_SHADER_VERTEX]; in get_provoking_vertex() 429 struct d3d12_shader_selector *gs = sel_ctx->ctx->gfx_stages[PIPE_SHADER_GEOMETRY]; in get_provoking_vertex() 449 bool flatshade_first = sel_ctx->ctx->gfx_pipeline_state.rast && in get_provoking_vertex() 450 sel_ctx->ctx->gfx_pipeline_state.rast->base.flatshade_first; in get_provoking_vertex() 478 needs_vertex_reordering(struct d3d12_selection_context *sel_ctx, const struct pipe_draw_info *dinfo) in needs_vertex_reordering() argument 480 struct d3d12_context *ctx = sel_ctx->ctx; in needs_vertex_reordering() 491 if (flat && sel_ctx->provoking_vertex >= 2 && (!d3d12_screen(ctx->base.screen)->have_load_at_vertex || in needs_vertex_reordering() 492 sel_ctx->alternate_tri)) in needs_vertex_reordering() 499 if (xfb && !flat && sel_ctx in needs_vertex_reordering() 590 validate_geometry_shader_variant(struct d3d12_selection_context *sel_ctx) validate_geometry_shader_variant() argument 641 validate_tess_ctrl_shader_variant(struct d3d12_selection_context *sel_ctx) validate_tess_ctrl_shader_variant() argument 862 d3d12_fill_shader_key(struct d3d12_selection_context *sel_ctx, d3d12_shader_key *key, d3d12_shader_selector *sel, d3d12_shader_selector *prev, d3d12_shader_selector *next) d3d12_fill_shader_key() argument 1063 select_shader_variant(struct d3d12_selection_context *sel_ctx, d3d12_shader_selector *sel, d3d12_shader_selector *prev, d3d12_shader_selector *next) select_shader_variant() argument 1381 struct d3d12_selection_context sel_ctx = {0}; d3d12_create_shader_impl() local 1474 struct d3d12_selection_context sel_ctx; d3d12_select_shader_variants() local 1513 struct d3d12_selection_context sel_ctx = {}; d3d12_select_compute_shader_variants() local [all...] |
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