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Searched refs:secondary_shader (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/panfrost/
H A Dpan_cmdstream.c3059 mali_ptr indices, bool secondary_shader, void *out) in panfrost_emit_primitive()
3127 cfg.secondary_shader = secondary_shader; in panfrost_emit_primitive()
3365 mali_ptr indices, bool secondary_shader, in panfrost_emit_malloc_vertex()
3383 secondary_shader &= fs_required; in panfrost_emit_malloc_vertex()
3385 panfrost_emit_primitive(ctx, info, draw, 0, secondary_shader, in panfrost_emit_malloc_vertex()
3393 if (secondary_shader) { in panfrost_emit_malloc_vertex()
3445 if (!secondary_shader) continue; in panfrost_emit_malloc_vertex()
3463 mali_ptr pos, mali_ptr psiz, bool secondary_shader, in panfrost_draw_emit_tiler()
3471 panfrost_emit_primitive(ctx, info, draw, indices, secondary_shader, in panfrost_draw_emit_tiler()
3056 panfrost_emit_primitive(struct panfrost_context *ctx, const struct pipe_draw_info *info, const struct pipe_draw_start_count_bias *draw, mali_ptr indices, bool secondary_shader, void *out) panfrost_emit_primitive() argument
3362 panfrost_emit_malloc_vertex(struct panfrost_batch *batch, const struct pipe_draw_info *info, const struct pipe_draw_start_count_bias *draw, mali_ptr indices, bool secondary_shader, void *job) panfrost_emit_malloc_vertex() argument
3458 panfrost_draw_emit_tiler(struct panfrost_batch *batch, const struct pipe_draw_info *info, const struct pipe_draw_start_count_bias *draw, void *invocation_template, mali_ptr indices, mali_ptr fs_vary, mali_ptr varyings, mali_ptr pos, mali_ptr psiz, bool secondary_shader, void *job) panfrost_draw_emit_tiler() argument
3614 bool secondary_shader = vs->info.vs.secondary_enable; panfrost_direct_draw() local
3778 bool secondary_shader = vs->info.vs.secondary_enable; panfrost_indirect_draw() local
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/third_party/mesa3d/src/panfrost/lib/
H A Dpan_shader.h203 rsd->secondary_shader = rsd->shader.shader + in pan_shader_prepare_bifrost_rsd()
/third_party/mesa3d/src/panfrost/lib/genxml/
H A Ddecode.c860 if (idvs && state.secondary_shader) in pandecode_dcd()
861 pandecode_shader_disassemble(state.secondary_shader, job_no, job_type, gpu_id); in pandecode_dcd()

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