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Searched refs:screenDerivate (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureUnitTests.cpp220 static float calculateLodMax(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate) in calculateLodMax() argument
222 float dudx = derivateParts.x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMax()
223 float dudy = derivateParts.y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMax()
224 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax()
225 float dvdy = derivateParts.w() * (float)textureSize.y() * screenDerivate.y(); in calculateLodMax()
231 static float calculateLodMin(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate) in calculateLodMin() argument
233 float dudx = derivateParts.x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMin()
234 float dudy = derivateParts.y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMin()
235 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMin()
236 float dvdy = derivateParts.w() * (float)textureSize.y() * screenDerivate in calculateLodMin()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fTextureUnitTests.cpp300 static float calculateLodMax(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate) in calculateLodMax() argument
302 float dudx = derivateParts[0].x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMax()
303 float dudy = derivateParts[0].y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMax()
304 float dvdx = derivateParts[1].x() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax()
305 float dvdy = derivateParts[1].y() * (float)textureSize.y() * screenDerivate.y(); in calculateLodMax()
306 float dwdx = derivateParts[2].x() * (float)textureSize.z() * screenDerivate.x(); in calculateLodMax()
307 float dwdy = derivateParts[2].y() * (float)textureSize.z() * screenDerivate.y(); in calculateLodMax()
316 static float calculateLodMin(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate) in calculateLodMin() argument
318 float dudx = derivateParts[0].x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMin()
319 float dudy = derivateParts[0].y() * (float)textureSize.x() * screenDerivate in calculateLodMin()
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