Searched refs:screenDerivate (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fTextureUnitTests.cpp | 220 static float calculateLodMax(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate) in calculateLodMax() argument 222 float dudx = derivateParts.x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMax() 223 float dudy = derivateParts.y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMax() 224 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax() 225 float dvdy = derivateParts.w() * (float)textureSize.y() * screenDerivate.y(); in calculateLodMax() 231 static float calculateLodMin(const Vec4& derivateParts, const tcu::IVec2& textureSize, const Vec2& screenDerivate) in calculateLodMin() argument 233 float dudx = derivateParts.x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMin() 234 float dudy = derivateParts.y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMin() 235 float dvdx = derivateParts.z() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMin() 236 float dvdy = derivateParts.w() * (float)textureSize.y() * screenDerivate in calculateLodMin() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fTextureUnitTests.cpp | 300 static float calculateLodMax(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate) in calculateLodMax() argument 302 float dudx = derivateParts[0].x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMax() 303 float dudy = derivateParts[0].y() * (float)textureSize.x() * screenDerivate.y(); in calculateLodMax() 304 float dvdx = derivateParts[1].x() * (float)textureSize.y() * screenDerivate.x(); in calculateLodMax() 305 float dvdy = derivateParts[1].y() * (float)textureSize.y() * screenDerivate.y(); in calculateLodMax() 306 float dwdx = derivateParts[2].x() * (float)textureSize.z() * screenDerivate.x(); in calculateLodMax() 307 float dwdy = derivateParts[2].y() * (float)textureSize.z() * screenDerivate.y(); in calculateLodMax() 316 static float calculateLodMin(const tcu::Vector<tcu::Vec2, 3>& derivateParts, const tcu::IVec3& textureSize, const Vec2& screenDerivate) in calculateLodMin() argument 318 float dudx = derivateParts[0].x() * (float)textureSize.x() * screenDerivate.x(); in calculateLodMin() 319 float dudy = derivateParts[0].y() * (float)textureSize.x() * screenDerivate in calculateLodMin() [all...] |
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