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Searched
refs:samplersVS
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H
A
D
Program.cpp
306
ASSERT(samplerIndex < sizeof(
samplersVS
) / sizeof(
samplersVS
[0]));
in getSamplerMapping()
308
if(
samplersVS
[samplerIndex].active)
in getSamplerMapping()
310
logicalTextureUnit =
samplersVS
[samplerIndex].logicalTextureUnit;
in getSamplerMapping()
334
ASSERT(samplerIndex < sizeof(
samplersVS
)/sizeof(
samplersVS
[0]));
335
ASSERT(
samplersVS
[samplerIndex].active);
336
return
samplersVS
[samplerIndex].textureType;
1771
samplersVS
[index].active = true;
in defineUniform()
1779
case GL_SAMPLER_2D:
samplersVS
[inde
in defineUniform()
[all...]
H
A
D
Program.h
304
Sampler
samplersVS
[MAX_VERTEX_TEXTURE_IMAGE_UNITS];
member in es2::Program
Completed in 5 milliseconds