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Help
Searched
refs:sampler_pool
(Results
1 - 4
of
4
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/
H
A
D
d3d12_context.h
253
struct d3d12_descriptor_pool *
sampler_pool
;
member
H
A
D
d3d12_context.cpp
91
d3d12_descriptor_pool_free(ctx->
sampler_pool
);
in d3d12_context_destroy()
693
d3d12_descriptor_pool_alloc_handle(ctx->
sampler_pool
, &ss->handle);
in d3d12_create_sampler_state()
700
d3d12_descriptor_pool_alloc_handle(ctx->
sampler_pool
,
in d3d12_create_sampler_state()
2140
d3d12_descriptor_pool_alloc_handle(ctx->
sampler_pool
, &ctx->null_sampler);
2563
ctx->
sampler_pool
= d3d12_descriptor_pool_new(screen,
2566
if (!ctx->
sampler_pool
) {
/third_party/mesa3d/src/microsoft/vulkan/
H
A
D
dzn_private.h
579
struct dzn_descriptor_heap_pool cbv_srv_uav_pool,
sampler_pool
;
member
H
A
D
dzn_cmd_buffer.c
273
dzn_descriptor_heap_pool_finish(&cmdbuf->
sampler_pool
);
in dzn_cmd_buffer_destroy()
385
dzn_descriptor_heap_pool_init(&cmdbuf->
sampler_pool
, device,
in dzn_cmd_buffer_create()
483
dzn_descriptor_heap_pool_reset(&cmdbuf->
sampler_pool
);
in dzn_cmd_buffer_reset()
2305
&cmdbuf->cbv_srv_uav_pool : &cmdbuf->
sampler_pool
;
in dzn_cmd_buffer_update_heaps()
Completed in 16 milliseconds