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Searched refs:sampler_name (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/tint/src/inspector/
H A Dtest_inspector_builder.cc230 const std::string& sampler_name, in MakeSamplerReferenceBodyFunction()
240 sampler_name, coords_name))); in MakeSamplerReferenceBodyFunction()
249 const std::string& sampler_name, in MakeSamplerReferenceBodyFunction()
261 Assign("sampler_result", Call("textureSample", texture_name, sampler_name, in MakeSamplerReferenceBodyFunction()
272 const std::string& sampler_name, in MakeComparisonSamplerReferenceBodyFunction()
284 sampler_name, coords_name, depth_name))); in MakeComparisonSamplerReferenceBodyFunction()
227 MakeSamplerReferenceBodyFunction( const std::string& func_name, const std::string& texture_name, const std::string& sampler_name, const std::string& coords_name, const ast::Type* base_type, ast::DecorationList decorations) MakeSamplerReferenceBodyFunction() argument
246 MakeSamplerReferenceBodyFunction( const std::string& func_name, const std::string& texture_name, const std::string& sampler_name, const std::string& coords_name, const std::string& array_index, const ast::Type* base_type, ast::DecorationList decorations) MakeSamplerReferenceBodyFunction() argument
269 MakeComparisonSamplerReferenceBodyFunction( const std::string& func_name, const std::string& texture_name, const std::string& sampler_name, const std::string& coords_name, const std::string& depth_name, const ast::Type* base_type, ast::DecorationList decorations) MakeComparisonSamplerReferenceBodyFunction() argument
H A Dtest_inspector_builder.h270 /// @param sampler_name name of the sampler to use
278 const std::string& sampler_name,
286 /// @param sampler_name name of the sampler to use
295 const std::string& sampler_name,
305 /// @param sampler_name name of the sampler to use
314 const std::string& sampler_name,
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
H A DesextcTextureCubeMapArraySampling.hpp367 void setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_name, glw::GLuint program_id,
577 glw::GLuint checkUniformAndResourceApi(glw::GLuint program_id, const glw::GLchar* sampler_name,
622 const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name,
642 const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name,
731 static const glw::GLchar* const sampler_name; member in glcts::TextureCubeMapArraySamplingTest::glw
H A DesextcTextureCubeMapArraySampling.cpp166 const glw::GLchar* const TextureCubeMapArraySamplingTest::sampler_name = "sampler"; member in glcts::glw::TextureCubeMapArraySamplingTest
2374 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode()
2379 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode()
2386 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingComputeShaderCode()
2507 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode()
2512 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode()
2519 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingFragmentShaderCode()
2710 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode()
2715 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode()
2726 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << st in getSamplingGeometryShaderCode()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cTextureSizePromotion.cpp639 std::string sampler_name = ""; in prepareProgram() local
645 sampler_name = "sampler1D"; in prepareProgram()
649 sampler_name = "sampler2D"; in prepareProgram()
653 sampler_name = "sampler1DArray"; in prepareProgram()
657 sampler_name = "sampler2DRect"; in prepareProgram()
661 sampler_name = "sampler2DArray"; in prepareProgram()
665 sampler_name = "sampler3D"; in prepareProgram()
669 sampler_name = "sampler2DMS"; in prepareProgram()
674 sampler_name = "sampler2DMSArray"; in prepareProgram()
755 Utilities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_name)); in prepareProgram()
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H A Dgl4cShadingLanguage420PackTests.cpp2103 const GLchar* sampler_name = prepareSourceTexture(source_tex); in testCompute() local
2104 if (0 != sampler_name) in testCompute()
2106 bindTextureToSampler(program, source_tex, sampler_name); in testCompute()
2215 const GLchar* sampler_name = prepareSourceTexture(source_tex); in testDrawArray() local
2216 if (0 != sampler_name) in testDrawArray()
2218 bindTextureToSampler(program, source_tex, sampler_name); in testDrawArray()
/third_party/mesa3d/src/mesa/main/
H A Dff_fragment_shader.cpp809 char *sampler_name = ralloc_asprintf(p->mem_ctx, "sampler_%d", unit); in load_texture() local
811 sampler_name, in load_texture()

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