/third_party/skia/third_party/externals/tint/src/inspector/ |
H A D | test_inspector_builder.cc | 230 const std::string& sampler_name, in MakeSamplerReferenceBodyFunction() 240 sampler_name, coords_name))); in MakeSamplerReferenceBodyFunction() 249 const std::string& sampler_name, in MakeSamplerReferenceBodyFunction() 261 Assign("sampler_result", Call("textureSample", texture_name, sampler_name, in MakeSamplerReferenceBodyFunction() 272 const std::string& sampler_name, in MakeComparisonSamplerReferenceBodyFunction() 284 sampler_name, coords_name, depth_name))); in MakeComparisonSamplerReferenceBodyFunction() 227 MakeSamplerReferenceBodyFunction( const std::string& func_name, const std::string& texture_name, const std::string& sampler_name, const std::string& coords_name, const ast::Type* base_type, ast::DecorationList decorations) MakeSamplerReferenceBodyFunction() argument 246 MakeSamplerReferenceBodyFunction( const std::string& func_name, const std::string& texture_name, const std::string& sampler_name, const std::string& coords_name, const std::string& array_index, const ast::Type* base_type, ast::DecorationList decorations) MakeSamplerReferenceBodyFunction() argument 269 MakeComparisonSamplerReferenceBodyFunction( const std::string& func_name, const std::string& texture_name, const std::string& sampler_name, const std::string& coords_name, const std::string& depth_name, const ast::Type* base_type, ast::DecorationList decorations) MakeComparisonSamplerReferenceBodyFunction() argument
|
H A D | test_inspector_builder.h | 270 /// @param sampler_name name of the sampler to use 278 const std::string& sampler_name, 286 /// @param sampler_name name of the sampler to use 295 const std::string& sampler_name, 305 /// @param sampler_name name of the sampler to use 314 const std::string& sampler_name,
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.hpp | 367 void setupSampler(glw::GLuint texture_unit, const glw::GLchar* sampler_name, glw::GLuint program_id, 577 glw::GLuint checkUniformAndResourceApi(glw::GLuint program_id, const glw::GLchar* sampler_name, 622 const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name, 642 const glw::GLchar* color_variable_index, const glw::GLchar* sampler_name, 731 static const glw::GLchar* const sampler_name; member in glcts::TextureCubeMapArraySamplingTest::glw
|
H A D | esextcTextureCubeMapArraySampling.cpp | 166 const glw::GLchar* const TextureCubeMapArraySamplingTest::sampler_name = "sampler"; member in glcts::glw::TextureCubeMapArraySamplingTest 2374 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode() 2379 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode() 2386 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingComputeShaderCode() 2507 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode() 2512 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode() 2519 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << std::endl; in getSamplingFragmentShaderCode() 2710 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode() 2715 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode() 2726 stream << shader_uniform << "highp " << sampler_type_str << sampler_name << ";" << st in getSamplingGeometryShaderCode() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cTextureSizePromotion.cpp | 639 std::string sampler_name = ""; in prepareProgram() local 645 sampler_name = "sampler1D"; in prepareProgram() 649 sampler_name = "sampler2D"; in prepareProgram() 653 sampler_name = "sampler1DArray"; in prepareProgram() 657 sampler_name = "sampler2DRect"; in prepareProgram() 661 sampler_name = "sampler2DArray"; in prepareProgram() 665 sampler_name = "sampler3D"; in prepareProgram() 669 sampler_name = "sampler2DMS"; in prepareProgram() 674 sampler_name = "sampler2DMSArray"; in prepareProgram() 755 Utilities::preprocessString(fragment_shader, "TEMPLATE_SAMPLER", sampler_prefix.append(sampler_name)); in prepareProgram() [all...] |
H A D | gl4cShadingLanguage420PackTests.cpp | 2103 const GLchar* sampler_name = prepareSourceTexture(source_tex); in testCompute() local 2104 if (0 != sampler_name) in testCompute() 2106 bindTextureToSampler(program, source_tex, sampler_name); in testCompute() 2215 const GLchar* sampler_name = prepareSourceTexture(source_tex); in testDrawArray() local 2216 if (0 != sampler_name) in testDrawArray() 2218 bindTextureToSampler(program, source_tex, sampler_name); in testDrawArray()
|
/third_party/mesa3d/src/mesa/main/ |
H A D | ff_fragment_shader.cpp | 809 char *sampler_name = ralloc_asprintf(p->mem_ctx, "sampler_%d", unit); in load_texture() local 811 sampler_name, in load_texture()
|