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Searched refs:samplerTable (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineState.cpp137 sk_sp<GrD3DDescriptorTable> samplerTable = in setAndBindTextures() local
139 gpu->currentCommandList()->setDescriptorHeaps(srvTable->heap(), samplerTable->heap()); in setAndBindTextures()
149 samplerTable->baseGpuDescriptor()); in setAndBindTextures()
H A DGrD3DGpu.cpp1149 sk_sp<GrD3DDescriptorTable> samplerTable = fResourceProvider.findOrCreateSamplerTable(samplers); in onRegenerateMipMapLevels() local
1205 this->currentCommandList()->setDescriptorHeaps(srvTable->heap(), samplerTable->heap()); in onRegenerateMipMapLevels()
1211 samplerTable->baseGpuDescriptor()); in onRegenerateMipMapLevels()

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