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Searched refs:sample_shading_enable (Results 1 - 8 of 8) sorted by relevance

/third_party/mesa3d/src/amd/compiler/tests/
H A Dhelpers.h123 bool sample_shading_enable; member in PipelineBuilder
H A Dhelpers.cpp788 ms_state.sampleShadingEnable = sample_shading_enable; in create_graphics_pipeline()
/third_party/mesa3d/src/vulkan/runtime/
H A Dvk_graphics_state.h281 bool sample_shading_enable; member
H A Dvk_graphics_state.c595 ms->sample_shading_enable = ms_info->sampleShadingEnable; in vk_multisample_state_init()
/third_party/mesa3d/src/intel/vulkan/
H A Danv_pipeline.c398 if (ms != NULL && ms->sample_shading_enable) in pipeline_has_coarse_pixel()
479 key->persample_interp = ms->sample_shading_enable && in populate_wm_prog_key()
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_pipeline.c911 if (info->ms.sample_shading_enable) { in radv_pipeline_get_ps_iter_samples()
1193 if (info->ms.sample_shading_enable || in gfx103_pipeline_init_vrs_state()
1742 info.sample_shading_enable = ms->sampleShadingEnable; in radv_pipeline_init_multisample_info()
H A Dradv_private.h2011 bool sample_shading_enable;
/third_party/mesa3d/src/gallium/frontends/lavapipe/
H A Dlvp_execute.c868 if (ps->ms->sample_shading_enable) { in handle_graphics_pipeline()

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