H A D | u_simple_shaders.c | 530 bool sample_shading, in util_make_fs_blit_msaa_gen() 563 output_semantic, sample_shading ? "DCL SV[0], SAMPLEID\n" : "", in util_make_fs_blit_msaa_gen() 564 conversion_decl, sample_shading ? "MOV TEMP[0].w, SV[0].xxxx\n" : "", in util_make_fs_blit_msaa_gen() 591 bool sample_shading) in util_make_fs_blit_msaa_color() 616 return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, sample_shading, samp_type, in util_make_fs_blit_msaa_color() 630 bool sample_shading) in util_make_fs_blit_msaa_depth() 632 return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, sample_shading, "FLOAT", in util_make_fs_blit_msaa_depth() 646 bool sample_shading) in util_make_fs_blit_msaa_stencil() 648 return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, sample_shading, "UINT", in util_make_fs_blit_msaa_stencil() 664 bool sample_shading) in util_make_fs_blit_msaa_depthstencil() 528 util_make_fs_blit_msaa_gen(struct pipe_context *pipe, enum tgsi_texture_type tgsi_tex, bool sample_shading, const char *samp_type, const char *output_semantic, const char *output_mask, const char *conversion_decl, const char *conversion) util_make_fs_blit_msaa_gen() argument 587 util_make_fs_blit_msaa_color(struct pipe_context *pipe, enum tgsi_texture_type tgsi_tex, enum tgsi_return_type stype, enum tgsi_return_type dtype, bool sample_shading) util_make_fs_blit_msaa_color() argument 628 util_make_fs_blit_msaa_depth(struct pipe_context *pipe, enum tgsi_texture_type tgsi_tex, bool sample_shading) util_make_fs_blit_msaa_depth() argument 644 util_make_fs_blit_msaa_stencil(struct pipe_context *pipe, enum tgsi_texture_type tgsi_tex, bool sample_shading) util_make_fs_blit_msaa_stencil() argument 662 util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe, enum tgsi_texture_type tgsi_tex, bool sample_shading) util_make_fs_blit_msaa_depthstencil() argument [all...] |