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Help
Searched
refs:safe_math
(Results
1 - 8
of
8
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/r600/sb/
H
A
D
sb_context.cpp
37
unsigned sb_context::
safe_math
= 0;
member in r600_sb::sb_context
H
A
D
sb_core.cpp
64
sb_context::
safe_math
= df & DBG_SB_SAFEMATH;
in r600_sb_context_create()
member in sb_context
H
A
D
sb_expr.cpp
742
if (!sh.
safe_math
&& (flags & AF_M_ASSOC)) {
in fold_alu_op2()
764
if (!sh.
safe_math
) {
in fold_alu_op2()
777
if (!sh.
safe_math
) {
in fold_alu_op2()
938
if (!sh.
safe_math
&& (n.bc.op_ptr->flags & AF_M_ASSOC)) {
in fold_alu_op3()
998
if (!sh.
safe_math
&& (n.bc.op == ALU_OP3_MULADD ||
in fold_alu_op3()
H
A
D
sb_shader.h
306
bool
safe_math
;
member in r600_sb::shader
H
A
D
sb_bc_parser.cpp
78
sh->
safe_math
= sb_context::
safe_math
|| (t == TARGET_COMPUTE || bc->precise);
in decode()
H
A
D
sb_bc.h
688
static unsigned
safe_math
;
member in r600_sb::sb_context
H
A
D
sb_shader.cpp
43
uses_gradients(),
safe_math
(), ngpr(), nstack(), dce_flags() {}
in shader()
/third_party/skia/third_party/externals/angle2/src/common/
H
A
D
mathutil.h
19
#include <anglebase/numerics/
safe_math
.h>
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