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Help
Searched
refs:s_vertexSource
(Results
1 - 4
of
4
) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/
H
A
D
es31fProgramPipelineStateQueryTests.cpp
56
static const char* const
s_vertexSource
= "#version 310 es\n"
member
100
const glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(
s_vertexSource
));
in iterate()
174
sources << glu::ProgramSeparable(true) << glu::VertexSource(
s_vertexSource
);
in iterate()
239
glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(
s_vertexSource
));
in iterate()
309
glu::ShaderProgram vtxProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::ProgramSeparable(true) << glu::VertexSource(
s_vertexSource
));
in iterate()
H
A
D
es31fMultisampleShaderRenderCase.cpp
50
static const char* const
s_vertexSource
= "${GLSL_VERSION_DECL}\n"
member
211
<< glu::VertexSource(tcu::StringTemplate(
s_vertexSource
).specialize(args))
680
return std::string(tcu::StringTemplate(
s_vertexSource
).specialize(args));
/third_party/vk-gl-cts/modules/gles31/stress/
H
A
D
es31sVertexAttributeBindingTests.cpp
48
static const char* const
s_vertexSource
= "#version 310 es\n"
member
553
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(
s_vertexSource
) << glu::FragmentSource(s_fragmentSource));
in init()
/third_party/vk-gl-cts/modules/gles3/stress/
H
A
D
es3sDrawTests.cpp
53
static const char* const
s_vertexSource
= "#version 300 es\n"
member
127
m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(
s_vertexSource
) << glu::FragmentSource(s_fragmentSource));
in init()
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