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Searched refs:s_positions (Results 1 - 7 of 7) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fFlushFinishTests.cpp225 static const float s_positions[] = in setupRenderState() local
238 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]); in setupRenderState()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFlushFinishTests.cpp245 static const float s_positions[] =
258 gl.vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, &s_positions[0]);
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderLibraryCase.cpp285 static const float s_positions[4 * 4] = { -quadSize, -quadSize, 0.0f, 1.0f, -quadSize, +quadSize, 0.0f, 1.0f, in execute() local
373 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0])); in execute()
476 float w = s_positions[3]; in execute()
/third_party/vk-gl-cts/modules/glshared/
H A DglsSamplerObjectTest.cpp263 const float s_positions[] = { member
327 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) in render()
822 glu::VertexArrayBinding(glu::BindingPoint("a_position"), glu::VertexArrayPointer(glu::VTX_COMP_FLOAT, glu::VTX_COMP_CONVERT_NONE, 2, 6, 0, s_positions)) in render()
H A DglsShaderLibraryCase.cpp930 static const float s_positions[4*4] =
1210 vertexArrays.push_back(va::Float(positionLoc, 4, numVerticesPerDraw, 0, &s_positions[0]));
1335 const float w = s_positions[3];
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
H A DvktShaderLibrary.cpp1347 const Vec2 s_positions[] = in ShaderCaseInstance() local
1360 DE_STATIC_ASSERT(sizeof(s_positions) == POSITIONS_SIZE); in ShaderCaseInstance()
1363 deMemcpy((deUint8*)m_posNdxMem->getHostPtr() + POSITIONS_OFFSET, &s_positions[0], sizeof(s_positions)); in ShaderCaseInstance()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/
H A DvktShaderLibrary.cpp1347 const Vec2 s_positions[] = in ShaderCaseInstance() local
1360 DE_STATIC_ASSERT(sizeof(s_positions) == POSITIONS_SIZE); in ShaderCaseInstance()
1363 deMemcpy((deUint8*)m_posNdxMem->getHostPtr() + POSITIONS_OFFSET, &s_positions[0], sizeof(s_positions)); in ShaderCaseInstance()

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