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Searched refs:s_passThroughFragmentShaderSource (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDefaultVertexAttributeTests.cpp53 static const char* const s_passThroughFragmentShaderSource = "varying mediump vec4 v_color;\n" member
252 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource)); in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fDefaultVertexAttributeTests.cpp53 static const char* const s_passThroughFragmentShaderSource = "#version 300 es\n" member
328 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(genVertexSource()) << glu::FragmentSource(s_passThroughFragmentShaderSource)); in init()

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