/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cTransformFeedbackTests.hpp | 86 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::APIErrors 264 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::LinkingErrors 302 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::Limits 918 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFB 990 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBFeedback 1056 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBStream 1115 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::CaptureSpecialInterleaved 1175 static const glw::GLchar* s_fragment_shader; member in gl3cts::TransformFeedback::DrawXFBInstanced
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H A D | gl4cContextFlushControlTests.hpp | 171 static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code (setup vec4(1.0) as a color). member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
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H A D | gl3cTransformFeedbackTests.cpp | 219 s_fragment_shader, &m_varying_name, 1, GL_INTERLEAVED_ATTRIBS); in iterate() 222 gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, s_vertex_shader_with_output, s_fragment_shader, in iterate() 227 s_fragment_shader, NULL, 0, GL_SEPARATE_ATTRIBS); in iterate() 234 s_fragment_shader, &m_varying_name, 1, GL_INTERLEAVED_ATTRIBS); in iterate() 242 m_tessellation_evaluation_shader, s_vertex_shader_without_output, s_fragment_shader, &m_varying_name, 1, in iterate() 1700 const glw::GLchar* gl3cts::TransformFeedback::APIErrors::s_fragment_shader = "#version 130\n" member in gl3cts::TransformFeedback::APIErrors 1778 gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, NULL, s_fragment_shader, in testNoVertexNoGeometry() 1823 gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testInvalidVarying() 1870 gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testRepeatedVarying() 1965 gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shader, in testTooManyVaryings() 2013 const glw::GLchar* gl3cts::TransformFeedback::LinkingErrors::s_fragment_shader = "#version 130\\n" global() member in gl3cts::TransformFeedback::LinkingErrors 4691 const glw::GLchar* gl3cts::TransformFeedback::DrawXFB::s_fragment_shader = "#version 130\\n" global() member in gl3cts::TransformFeedback::DrawXFB 4985 const glw::GLchar* gl3cts::TransformFeedback::DrawXFBFeedback::s_fragment_shader = "#version 130\\n" global() member in gl3cts::TransformFeedback::DrawXFBFeedback 5255 const glw::GLchar* gl3cts::TransformFeedback::CaptureSpecialInterleaved::s_fragment_shader = "#version 130\\n" global() member in gl3cts::TransformFeedback::CaptureSpecialInterleaved 5716 const glw::GLchar* gl3cts::TransformFeedback::DrawXFBStream::s_fragment_shader = "#version 130\\n" global() member in gl3cts::TransformFeedback::DrawXFBStream 6141 const glw::GLchar* gl3cts::TransformFeedback::DrawXFBInstanced::s_fragment_shader = "#version 130\\n" global() member in gl3cts::TransformFeedback::DrawXFBInstanced [all...] |
H A D | gl4cConditionalRenderInvertedTests.hpp | 192 static const glw::GLchar s_fragment_shader[]; //!< Fragment shader source code. member in gl4cts::ConditionalRenderInverted::FunctionalTest
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H A D | gl4cDirectStateAccessTests.hpp | 397 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest 592 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Samplers::FunctionalTest 780 static const glw::GLchar* s_fragment_shader; member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest 1085 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Queries::FunctionalTest 2180 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Buffers::FunctionalTest 3620 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest 4107 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::EnableDisableAttributesTest 4161 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest 4215 static const glw::GLchar s_fragment_shader[]; member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest 4300 static const glw::GLchar* s_fragment_shader; member in gl4cts::DirectStateAccess::VertexArrays::AttributeFormatTest 4350 static const glw::GLchar s_fragment_shader[]; global() member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest 4383 static const glw::GLchar s_fragment_shader[]; global() member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingDivisorTest 5885 static const glw::GLchar* s_fragment_shader; global() member in gl4cts::DirectStateAccess::Textures::BindUnitTest [all...] |
H A D | gl4cConditionalRenderInvertedTests.cpp | 370 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in createProgram() 723 const glw::GLchar gl4cts::ConditionalRenderInverted::FunctionalTest::s_fragment_shader[] = "#version 130\n" member in gl4cts::ConditionalRenderInverted::FunctionalTest
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H A D | gl4cContextFlushControlTests.cpp | 555 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in createProgram() 670 const glw::GLchar gl4cts::ContextFlushControl::FunctionalTest::DrawSetup::s_fragment_shader[] = member in gl4cts::ContextFlushControl::FunctionalTest::DrawSetup
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H A D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 666 m_spo_f = gl.createShaderProgramv(GL_FRAGMENT_SHADER, 1, &s_fragment_shader); in prepareShaderPrograms() 856 const glw::GLchar* FunctionalTest::s_fragment_shader = "#version 450\n" member in gl4cts::DirectStateAccess::ProgramPipelines::FunctionalTest
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H A D | gl4cDirectStateAccessSamplersTests.cpp | 611 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in prepareProgram() 937 const glw::GLchar FunctionalTest::s_fragment_shader[] = member in gl4cts::DirectStateAccess::Samplers::FunctionalTest
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H A D | gl4cDirectStateAccessVertexArraysTests.cpp | 317 } shader[] = { { vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in BuildProgram() 781 const glw::GLchar EnableDisableAttributesTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::EnableDisableAttributesTest 885 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram() 1222 const glw::GLchar ElementBufferTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::ElementBufferTest 1332 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram() 1759 const glw::GLchar VertexBuffersTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::VertexBuffersTest 1963 { { s_fragment_shader, DE_NULL, DE_NULL }, 1, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram() 2550 const glw::GLchar* AttributeFormatTest::s_fragment_shader = "#version 450\n" member in gl4cts::DirectStateAccess::VertexArrays::AttributeFormatTest 2653 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram() 2974 const glw::GLchar AttributeBindingTest::s_fragment_shader[] member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingTest 3487 const glw::GLchar AttributeBindingDivisorTest::s_fragment_shader[] = "#version 450\\n" global() member in gl4cts::DirectStateAccess::VertexArrays::AttributeBindingDivisorTest [all...] |
H A D | gl4cDirectStateAccessXFBTests.cpp | 1705 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in prepareProgram() 2086 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 130\n" member in gl4cts::DirectStateAccess::TransformFeedback::FunctionalTest
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H A D | gl4cDirectStateAccessQueriesTests.cpp | 1777 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in prepareProgram() 2120 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Queries::FunctionalTest
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H A D | gl4cDirectStateAccessBuffersTests.cpp | 5033 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 450\n" member in gl4cts::DirectStateAccess::Buffers::FunctionalTest 5203 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in BuildProgram()
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H A D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7374 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in PrepareProgram() 7851 const glw::GLchar FunctionalTest::s_fragment_shader[] = "#version 330\n" member in gl4cts::DirectStateAccess::Framebuffers::FunctionalTest
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H A D | gl4cDirectStateAccessTexturesTests.cpp | 7461 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in CreateProgram() 7917 const glw::GLchar* BindUnitTest::s_fragment_shader = member in gl4cts::DirectStateAccess::Textures::BindUnitTest
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArrayETC2Support.hpp | 61 static const glw::GLchar s_fragment_shader[]; member in glcts::TextureCubeMapArrayETC2Support
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H A D | esextcTextureCubeMapArrayETC2Support.cpp | 144 } shader[] = { { s_vertex_shader, GL_VERTEX_SHADER, 0 }, { s_fragment_shader, GL_FRAGMENT_SHADER, 0 } }; in prepareProgram() 421 const glw::GLchar TextureCubeMapArrayETC2Support::s_fragment_shader[] = member in glcts::TextureCubeMapArrayETC2Support
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