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Searched refs:sRGBtoLinear (Results 1 - 17 of 17) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Common/
H A DMath.cpp43 sRGBtoLinearTable[i] = static_cast<unsigned char>(sw::sRGBtoLinear(static_cast<float>(i) / 255.0f) * 255.0f + 0.5f); in sRGB8toLinear8()
H A DMath.hpp358 inline float sRGBtoLinear(float c) in sRGBtoLinear() function
/third_party/skia/third_party/externals/swiftshader/src/System/
H A DMath.cpp43 sRGBtoLinearTable[i] = static_cast<unsigned char>(sw::sRGBtoLinear(static_cast<float>(i) / 255.0f) * 255.0f + 0.5f); in sRGB8toLinear8()
H A DMath.hpp326 inline float sRGBtoLinear(float c) in sRGBtoLinear() function
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DConstants.cpp267 sRGBtoLinear8_16[i] = (unsigned short)(sw::sRGBtoLinear((float)i / 0xFF) * 0xFFFF + 0.5f); in Constants()
272 sRGBtoLinear6_16[i] = (unsigned short)(sw::sRGBtoLinear((float)i / 0x3F) * 0xFFFF + 0.5f); in Constants()
277 sRGBtoLinear5_16[i] = (unsigned short)(sw::sRGBtoLinear((float)i / 0x1F) * 0xFFFF + 0.5f); in Constants()
283 sRGBtoLinear12_16[i] = (unsigned short)(clamp(sw::sRGBtoLinear((float)i / 0x0FFF) * 0xFFFF + 0.5f, 0.0f, (float)0xFFFF)); in Constants()
H A DPixelRoutine.hpp87 Float4 sRGBtoLinear(const Float4 &x);
H A DPixelRoutine.cpp2113 sRGBtoLinear(pixel.x); in alphaBlend()
2114 sRGBtoLinear(pixel.y); in alphaBlend()
2115 sRGBtoLinear(pixel.z); in alphaBlend()
2719 Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2 in sRGBtoLinear() function in sw::PixelRoutine
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
H A DBlitter.hpp113 static Float4 sRGBtoLinear(Float4 &color);
H A DBlitter.cpp1119 value = (srcSRGB && !preScaled) ? sRGBtoLinear(value) : LinearToSRGB(value); in ApplyScaleAndClamp()
1169 Float4 Blitter::sRGBtoLinear(Float4 &c) in sRGBtoLinear() function in sw::Blitter
H A DSurface.cpp1052 r = sRGBtoLinear(r); in read()
1053 g = sRGBtoLinear(g); in read()
1054 b = sRGBtoLinear(b); in read()
2444 sRGBtoLinearTable[i] = static_cast<byte>(sRGBtoLinear(static_cast<float>(i) / 255.0f) * 255.0f + 0.5f); in decodeETC2()
/third_party/skia/third_party/externals/swiftshader/src/Device/
H A DBlitter.hpp174 static Float4 sRGBtoLinear(const Float4 &color);
H A DBlitter.cpp1454 value = (srcSRGB && !preScaled) ? sRGBtoLinear(value) : LinearToSRGB(value); in ApplyScaleAndClamp()
1499 Float4 Blitter::sRGBtoLinear(const Float4 &c) in sRGBtoLinear() function in sw::Blitter
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DSpirvShaderImage.cpp77 sw::SIMD::Float sRGBtoLinear(sw::SIMD::Float c) in sRGBtoLinear() function
882 dst.move(0, ::sRGBtoLinear(SIMD::Float(packed[0] & SIMD::Int(0xFF)) * SIMD::Float(1.0f / 0xFF))); in EmitImageRead()
883 dst.move(1, ::sRGBtoLinear(SIMD::Float((packed[0] >> 8) & SIMD::Int(0xFF)) * SIMD::Float(1.0f / 0xFF))); in EmitImageRead()
884 dst.move(2, ::sRGBtoLinear(SIMD::Float((packed[0] >> 16) & SIMD::Int(0xFF)) * SIMD::Float(1.0f / 0xFF))); in EmitImageRead()
894 dst.move(0, ::sRGBtoLinear(SIMD::Float((packed[0] >> 16) & SIMD::Int(0xFF)) * SIMD::Float(1.0f / 0xFF))); in EmitImageRead()
895 dst.move(1, ::sRGBtoLinear(SIMD::Float((packed[0] >> 8) & SIMD::Int(0xFF)) * SIMD::Float(1.0f / 0xFF))); in EmitImageRead()
896 dst.move(2, ::sRGBtoLinear(SIMD::Float(packed[0] & SIMD::Int(0xFF)) * SIMD::Float(1.0f / 0xFF))); in EmitImageRead()
H A DConstants.cpp281 sRGBtoLinearFF_FF00[i] = (unsigned short)(sRGBtoLinear((float)i / 0xFF) * 0xFF00 + 0.5f); in Constants()
287 sRGBtoLinear12_16[i] = (unsigned short)(clamp(sRGBtoLinear((float)i / 0x0FFF) * 0xFFFF + 0.5f, 0.0f, (float)0xFFFF)); in Constants()
H A DPixelRoutine.hpp101 Float4 sRGBtoLinear(const Float4 &x);
H A DPixelRoutine.cpp3268 Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2 in sRGBtoLinear() function in sw::PixelRoutine
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/shaders/
H A Dcommon.h112 static inline float4 sRGBtoLinear(float4 color) in sRGBtoLinear() function

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