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Searched refs:sParams (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fRandomFragmentOpTests.cpp171 const StencilState& sParams = state.stencil[face];
173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask);
174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask);
H A Des3fDepthStencilTests.cpp443 const StencilParams& sParams = command.params.stencil[face]; in render() local
445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fRandomFragmentOpTests.cpp171 const StencilState& sParams = state.stencil[face];
173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask);
174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp);
175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask);
H A Des2fDepthStencilTests.cpp443 const StencilParams& sParams = command.params.stencil[face]; in render() local
445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render()
446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render()
447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
/third_party/vk-gl-cts/modules/glshared/
H A DglsFragOpInteractionCase.cpp242 const StencilState& sParams = state.stencil[face]; in setRenderState() local
244 ctx.stencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setRenderState()
245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setRenderState()
246 ctx.stencilMaskSeparate(glFace, sParams.writeMask); in setRenderState()

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