Searched refs:sParams (Results 1 - 5 of 5) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fRandomFragmentOpTests.cpp | 171 const StencilState& sParams = state.stencil[face]; 173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); 174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask);
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H A D | es3fDepthStencilTests.cpp | 443 const StencilParams& sParams = command.params.stencil[face]; in render() local 445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fRandomFragmentOpTests.cpp | 171 const StencilState& sParams = state.stencil[face]; 173 wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); 174 wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); 175 wrapper.glStencilMaskSeparate(glFace, sParams.writeMask);
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H A D | es2fDepthStencilTests.cpp | 443 const StencilParams& sParams = command.params.stencil[face]; in render() local 445 glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in render() 446 glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in render() 447 glStencilMaskSeparate(glFace, sParams.writeMask); in render()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsFragOpInteractionCase.cpp | 242 const StencilState& sParams = state.stencil[face]; in setRenderState() local 244 ctx.stencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); in setRenderState() 245 ctx.stencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); in setRenderState() 246 ctx.stencilMaskSeparate(glFace, sParams.writeMask); in setRenderState()
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