/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
H A D | PixelRoutine.hpp | 48 virtual void executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) = 0; 50 virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) = 0; 57 void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask); 59 void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s ¤t, const Int &sMask, const Int &zMask, const Int &cMask); 68 void stencilTest(const Pointer<Byte> &sBuffer, const Int &x, Int sMask[4], const SampleSet &samples); 70 void stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask); 73 Bool depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask); 95 void writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples); 97 void occlusionSampleCount(const Int zMask[4], const Int sMask[4], const SampleSet &samples); 103 Bool depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, In [all...] |
H A D | PixelProgram.hpp | 35 virtual void executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples); 37 virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples); 47 static Int4 maskAny(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples);
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H A D | PixelProgram.cpp | 52 // Union all cMask/sMask/zMask and return it as 4 booleans 53 Int4 PixelProgram::maskAny(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in maskAny() argument 59 maskUnion |= (cMask[q] & sMask[q] & zMask[q]); in maskAny() 139 void PixelProgram::executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) in executeShader() argument 199 auto storesAndAtomicsMask = maskAny(cMask, sMask, zMask, samples); in executeShader() 268 void PixelProgram::blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) in blendColor() argument 310 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in blendColor() 350 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in blendColor()
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H A D | PixelRoutine.cpp | 83 Int sMask[4]; // Stencil mask in quad() local 98 sMask[q] = cMask[q]; in quad() 101 stencilTest(sBuffer, x, sMask, samples); in quad() 137 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 288 executeShader(cMask, earlyFragmentTests ? sMask : cMask, earlyFragmentTests ? zMask : cMask, samples); in quad() 298 sMask[q] &= cMask[q]; in quad() 309 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 321 blendColor(cBuffer, x, sMask, zMask, cMask, samples); in quad() 323 occlusionSampleCount(zMask, sMask, samples); in quad() 328 writeStencil(sBuffer, x, sMask, zMas in quad() 332 stencilTest(const Pointer<Byte> &sBuffer, const Int &x, Int sMask[4], const SampleSet &samples) stencilTest() argument 423 depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest32F() argument 495 depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest16() argument 582 depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask) depthTest() argument 766 occlusionSampleCount(const Int zMask[4], const Int sMask[4], const SampleSet &samples) occlusionSampleCount() argument 779 writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples) writeStencil() argument 847 stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask) stencilOperation() argument 1239 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s ¤t, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument 2553 writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask) writeColor() argument [all...] |
/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | PixelRoutine.hpp | 48 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) = 0; 60 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask); 62 void writeColor(int index, Pointer<Byte> &cBuffer, Int &i, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask); 70 void stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &cMask); 72 void stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask); 74 Bool depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask); 82 void writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask);
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H A D | PixelRoutine.cpp | 60 Int sMask[4]; // Stencil mask in quad() local 65 sMask[q] = cMask[q]; in quad() 70 stencilTest(sBuffer, q, x, sMask[q], cMask[q]); in quad() 99 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 218 sMask[q] &= cMask[q]; in quad() 229 depthPass = depthPass || depthTest(zBuffer, q, x, z[q], sMask[q], zMask[q], cMask[q]); in quad() 247 occlusion += *Pointer<UInt>(constants + OFFSET(Constants,occlusionCount) + 4 * (zMask[q] & sMask[q])); in quad() 258 rasterOperation(f, cBuffer, x, sMask, zMask, cMask); in quad() 272 writeStencil(sBuffer, q, x, sMask[q], zMask[q], cMask[q]); in quad() 299 void PixelRoutine::stencilTest(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, In argument 388 depthTest(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &sMask, Int &zMask, Int &cMask) depthTest() argument 730 writeStencil(Pointer<Byte> &sBuffer, int q, Int &x, Int &sMask, Int &zMask, Int &cMask) writeStencil() argument 796 stencilOperation(Byte8 &newValue, Byte8 &bufferValue, StencilOperation stencilPassOperation, StencilOperation stencilZFailOperation, StencilOperation stencilFailOperation, bool CCW, Int &zMask, Int &sMask) stencilOperation() argument 1385 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4s ¤t, Int &sMask, Int &zMask, Int &cMask) writeColor() argument 2228 writeColor(int index, Pointer<Byte> &cBuffer, Int &x, Vector4f &oC, Int &sMask, Int &zMask, Int &cMask) writeColor() argument [all...] |
H A D | PixelPipeline.hpp | 33 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
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H A D | PixelProgram.hpp | 35 virtual void rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]);
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H A D | PixelPipeline.cpp | 302 void PixelPipeline::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) 351 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]); 371 writeColor(0, buffer, x, color, sMask[q], zMask[q], cMask[q]);
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H A D | PixelProgram.cpp | 644 void PixelProgram::rasterOperation(Float4 &fog, Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4]) in rasterOperation() argument 703 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation() 738 writeColor(index, buffer, x, color, sMask[q], zMask[q], cMask[q]); in rasterOperation()
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/third_party/skia/src/pdf/ |
H A D | SkPDFBitmap.cpp | 75 SkPDFIndirectReference sMask, in emit_image_stream() 83 if (sMask) { in emit_image_stream() 84 pdfDict.insertRef("SMask", sMask); in emit_image_stream() 142 SkPDFIndirectReference sMask; in do_deflated_image() local 144 sMask = doc->reserveRef(); in do_deflated_image() 154 SkASSERT(sMask.fValue = -1); in do_deflated_image() 191 pm.info().dimensions(), colorSpace, sMask, length, false); in do_deflated_image() 193 do_deflated_alpha(pm, doc, sMask); in do_deflated_image() 70 emit_image_stream(SkPDFDocument* doc, SkPDFIndirectReference ref, T writeStream, SkISize size, const char* colorSpace, SkPDFIndirectReference sMask, int length, bool isJpeg) emit_image_stream() argument
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H A D | SkPDFGraphicState.cpp | 119 SkPDFIndirectReference SkPDFGraphicState::GetSMaskGraphicState(SkPDFIndirectReference sMask, in GetSMaskGraphicState() argument 131 sMaskDict->insertRef("G", sMask); in GetSMaskGraphicState()
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H A D | SkPDFGraphicState.h | 35 * @param sMask The form xobject to use as a soft mask. 36 * @param invert Indicates if the alpha of the sMask should be inverted. 37 * @param sMaskMode Whether to use alpha or luminosity for the sMask. 41 SkPDFIndirectReference GetSMaskGraphicState(SkPDFIndirectReference sMask,
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H A D | SkPDFDevice.h | 147 SkPDFIndirectReference sMask,
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H A D | SkPDFDevice.cpp | 1117 SkPDFIndirectReference sMask, in drawFormXObjectWithMask() 1120 SkASSERT(sMask); in drawFormXObjectWithMask() 1128 sMask, invertClip, SkPDFGraphicState::kAlpha_SMaskMode, in drawFormXObjectWithMask() 1116 drawFormXObjectWithMask(SkPDFIndirectReference xObject, SkPDFIndirectReference sMask, SkBlendMode mode, bool invertClip) drawFormXObjectWithMask() argument
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