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Searched refs:rp_must_change (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_render_pass.c455 rp_must_change(const struct zink_render_pass *rp, const struct zink_render_pass *rp2, bool in_rp) in rp_must_change() function
500 bool must_change = rp_must_change(ctx->gfx_pipeline_state.render_pass, rp, ctx->batch.in_rp); in setup_framebuffer()

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