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Help
Searched
refs:rpDesc
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H
A
D
ShaderTests.cpp
135
utils::ComboRenderPipelineDescriptor
rpDesc
;
in TEST_P()
local
136
rpDesc
.vertex.module = vsModule;
in TEST_P()
137
rpDesc
.cFragment.module = fsModule;
in TEST_P()
138
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&
rpDesc
);
in TEST_P()
171
utils::ComboRenderPipelineDescriptor
rpDesc
;
in TEST_P()
local
172
rpDesc
.vertex.module = vsModule;
in TEST_P()
173
rpDesc
.cFragment.module = fsModule;
in TEST_P()
174
rpDesc
.vertex.bufferCount = 1;
in TEST_P()
175
rpDesc
.cBuffers[0].attributeCount = 2;
in TEST_P()
176
rpDesc
in TEST_P()
219
utils::ComboRenderPipelineDescriptor
rpDesc
;
TEST_P()
local
266
utils::ComboRenderPipelineDescriptor
rpDesc
;
TEST_P()
local
306
utils::ComboRenderPipelineDescriptor
rpDesc
;
TEST_P()
local
352
utils::ComboRenderPipelineDescriptor
rpDesc
;
TEST_P()
local
[all...]
H
A
D
GpuMemorySynchronizationTests.cpp
75
utils::ComboRenderPipelineDescriptor
rpDesc
;
in CreatePipelineAndBindGroupForRender()
local
76
rpDesc
.vertex.module = vsModule;
in CreatePipelineAndBindGroupForRender()
77
rpDesc
.cFragment.module = fsModule;
in CreatePipelineAndBindGroupForRender()
78
rpDesc
.primitive.topology = wgpu::PrimitiveTopology::PointList;
in CreatePipelineAndBindGroupForRender()
79
rpDesc
.cTargets[0].format = colorFormat;
in CreatePipelineAndBindGroupForRender()
81
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&
rpDesc
);
in CreatePipelineAndBindGroupForRender()
281
utils::ComboRenderPipelineDescriptor
rpDesc
;
in CreatePipelineAndBindGroupForRender()
local
282
rpDesc
.vertex.module = vsModule;
in CreatePipelineAndBindGroupForRender()
283
rpDesc
.cFragment.module = fsModule;
in CreatePipelineAndBindGroupForRender()
284
rpDesc
in CreatePipelineAndBindGroupForRender()
519
utils::ComboRenderPipelineDescriptor
rpDesc
;
TEST_P()
local
635
utils::ComboRenderPipelineDescriptor
rpDesc
;
TEST_P()
local
[all...]
H
A
D
ViewportTests.cpp
119
utils::ComboRenderPassDescriptor
rpDesc
({}, depthTexture.CreateView());
in TestViewportDepth()
120
rpDesc
.cDepthStencilAttachmentInfo.clearDepth = 0.0f;
in TestViewportDepth()
121
rpDesc
.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear;
in TestViewportDepth()
123
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&
rpDesc
);
in TestViewportDepth()
/third_party/skia/src/gpu/dawn/
H
A
D
GrDawnProgramBuilder.cpp
399
wgpu::RenderPipelineDescriptor
rpDesc
;
in Build()
local
400
rpDesc
.layout = pipelineLayout;
in Build()
401
rpDesc
.vertex = vertexState;
in Build()
402
rpDesc
.primitive.topology = to_dawn_primitive_topology(programInfo.primitiveType());
in Build()
406
rpDesc
.primitive.stripIndexFormat = wgpu::IndexFormat::Uint16;
in Build()
409
rpDesc
.depthStencil = &depthStencilState;
in Build()
411
rpDesc
.fragment = &fragmentState;
in Build()
412
result->fRenderPipeline = gpu->device().CreateRenderPipeline(&
rpDesc
);
in Build()
Completed in 5 milliseconds