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Searched refs:rpDesc (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/dawn/src/tests/end2end/
H A DShaderTests.cpp135 utils::ComboRenderPipelineDescriptor rpDesc; in TEST_P() local
136 rpDesc.vertex.module = vsModule; in TEST_P()
137 rpDesc.cFragment.module = fsModule; in TEST_P()
138 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in TEST_P()
171 utils::ComboRenderPipelineDescriptor rpDesc; in TEST_P() local
172 rpDesc.vertex.module = vsModule; in TEST_P()
173 rpDesc.cFragment.module = fsModule; in TEST_P()
174 rpDesc.vertex.bufferCount = 1; in TEST_P()
175 rpDesc.cBuffers[0].attributeCount = 2; in TEST_P()
176 rpDesc in TEST_P()
219 utils::ComboRenderPipelineDescriptor rpDesc; TEST_P() local
266 utils::ComboRenderPipelineDescriptor rpDesc; TEST_P() local
306 utils::ComboRenderPipelineDescriptor rpDesc; TEST_P() local
352 utils::ComboRenderPipelineDescriptor rpDesc; TEST_P() local
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H A DGpuMemorySynchronizationTests.cpp75 utils::ComboRenderPipelineDescriptor rpDesc; in CreatePipelineAndBindGroupForRender() local
76 rpDesc.vertex.module = vsModule; in CreatePipelineAndBindGroupForRender()
77 rpDesc.cFragment.module = fsModule; in CreatePipelineAndBindGroupForRender()
78 rpDesc.primitive.topology = wgpu::PrimitiveTopology::PointList; in CreatePipelineAndBindGroupForRender()
79 rpDesc.cTargets[0].format = colorFormat; in CreatePipelineAndBindGroupForRender()
81 wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&rpDesc); in CreatePipelineAndBindGroupForRender()
281 utils::ComboRenderPipelineDescriptor rpDesc; in CreatePipelineAndBindGroupForRender() local
282 rpDesc.vertex.module = vsModule; in CreatePipelineAndBindGroupForRender()
283 rpDesc.cFragment.module = fsModule; in CreatePipelineAndBindGroupForRender()
284 rpDesc in CreatePipelineAndBindGroupForRender()
519 utils::ComboRenderPipelineDescriptor rpDesc; TEST_P() local
635 utils::ComboRenderPipelineDescriptor rpDesc; TEST_P() local
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H A DViewportTests.cpp119 utils::ComboRenderPassDescriptor rpDesc({}, depthTexture.CreateView()); in TestViewportDepth()
120 rpDesc.cDepthStencilAttachmentInfo.clearDepth = 0.0f; in TestViewportDepth()
121 rpDesc.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear; in TestViewportDepth()
123 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&rpDesc); in TestViewportDepth()
/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramBuilder.cpp399 wgpu::RenderPipelineDescriptor rpDesc; in Build() local
400 rpDesc.layout = pipelineLayout; in Build()
401 rpDesc.vertex = vertexState; in Build()
402 rpDesc.primitive.topology = to_dawn_primitive_topology(programInfo.primitiveType()); in Build()
406 rpDesc.primitive.stripIndexFormat = wgpu::IndexFormat::Uint16; in Build()
409 rpDesc.depthStencil = &depthStencilState; in Build()
411 rpDesc.fragment = &fragmentState; in Build()
412 result->fRenderPipeline = gpu->device().CreateRenderPipeline(&rpDesc); in Build()

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