Searched refs:rotate90 (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/docs/examples/ |
H A D | Point_Normalize.cpp | 16 SkVector rotate90 = { -vector.fY, vector.fX }; in REG_FIDDLE() local 17 rotate90 *= 10.f; in REG_FIDDLE() 18 canvas->drawLine(line[0] - rotate90, line[0] + rotate90, paint); in REG_FIDDLE() 19 canvas->drawLine(line[1] - rotate90, line[1] + rotate90, paint); in REG_FIDDLE()
|
H A D | Point_normalize_2.cpp | 15 SkVector rotate90 = { -vector.fY, vector.fX }; in REG_FIDDLE() local 16 rotate90 *= 10.f; in REG_FIDDLE() 17 canvas->drawLine(line[0] - rotate90, line[0] + rotate90, paint); in REG_FIDDLE() 18 canvas->drawLine(line[1] - rotate90, line[1] + rotate90, paint); in REG_FIDDLE()
|
H A D | Path_addRRect.cpp | 13 SkMatrix rotate90; in REG_FIDDLE() local 14 rotate90.setRotate(90, 128, 128); in REG_FIDDLE() 17 path.transform(rotate90); in REG_FIDDLE()
|
H A D | Path_addRoundRect_2.cpp | 11 SkMatrix rotate90; in REG_FIDDLE() local 12 rotate90.setRotate(90, 128, 128); in REG_FIDDLE() 15 path.transform(rotate90); in REG_FIDDLE()
|
/third_party/skia/samplecode/ |
H A D | SampleSimpleStroker.cpp | 20 static SkPoint rotate90(const SkPoint& p) { return {p.fY, -p.fX}; } in rotate90() function 182 const SkPoint normal = rotate90(tangent); in strokeLine() 260 const SkPoint prevUnitTangent = rotate90(before); in join() 336 const SkPoint normal = rotate90(tangent); in unitNormal()
|
H A D | SampleVariableWidthStroker.cpp | 24 constexpr inline SkPoint rotate90(const SkPoint& p) { return {p.fY, -p.fX}; } in rotate90() function 974 const SkPoint normal = rotate90(tangent); 998 return rotate90(tangent); 1010 return rotate90(tangent);
|
Completed in 4 milliseconds