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Searched refs:rotate90 (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/docs/examples/
H A DPoint_Normalize.cpp16 SkVector rotate90 = { -vector.fY, vector.fX }; in REG_FIDDLE() local
17 rotate90 *= 10.f; in REG_FIDDLE()
18 canvas->drawLine(line[0] - rotate90, line[0] + rotate90, paint); in REG_FIDDLE()
19 canvas->drawLine(line[1] - rotate90, line[1] + rotate90, paint); in REG_FIDDLE()
H A DPoint_normalize_2.cpp15 SkVector rotate90 = { -vector.fY, vector.fX }; in REG_FIDDLE() local
16 rotate90 *= 10.f; in REG_FIDDLE()
17 canvas->drawLine(line[0] - rotate90, line[0] + rotate90, paint); in REG_FIDDLE()
18 canvas->drawLine(line[1] - rotate90, line[1] + rotate90, paint); in REG_FIDDLE()
H A DPath_addRRect.cpp13 SkMatrix rotate90; in REG_FIDDLE() local
14 rotate90.setRotate(90, 128, 128); in REG_FIDDLE()
17 path.transform(rotate90); in REG_FIDDLE()
H A DPath_addRoundRect_2.cpp11 SkMatrix rotate90; in REG_FIDDLE() local
12 rotate90.setRotate(90, 128, 128); in REG_FIDDLE()
15 path.transform(rotate90); in REG_FIDDLE()
/third_party/skia/samplecode/
H A DSampleSimpleStroker.cpp20 static SkPoint rotate90(const SkPoint& p) { return {p.fY, -p.fX}; } in rotate90() function
182 const SkPoint normal = rotate90(tangent); in strokeLine()
260 const SkPoint prevUnitTangent = rotate90(before); in join()
336 const SkPoint normal = rotate90(tangent); in unitNormal()
H A DSampleVariableWidthStroker.cpp24 constexpr inline SkPoint rotate90(const SkPoint& p) { return {p.fY, -p.fX}; } in rotate90() function
974 const SkPoint normal = rotate90(tangent);
998 return rotate90(tangent);
1010 return rotate90(tangent);

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