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Searched refs:right_to_left (Results 1 - 2 of 2) sorted by relevance

/third_party/backends/backend/
H A Dmicrotek2.c7540 int color, i, gamma_by_backend, right_to_left, scale1, scale2, bpp_in; in segreg_copy_pixels() local
7552 right_to_left = mi->direction & MI_DATSEQ_RTOL; in segreg_copy_pixels()
7575 DBG(100, "segreg_copy_pixels: buffer 0x%p, right_to_left=%d, depth=%d\n", in segreg_copy_pixels()
7576 (void *) ms->buf.current_pos, right_to_left, ms->depth); in segreg_copy_pixels()
7589 if ( right_to_left ) in segreg_copy_pixels()
7613 right_to_left, in segreg_copy_pixels()
7684 int right_to_left; /* 0=left to right, 1=right to left */ in lplconcat_proc_data() local
7695 right_to_left = mi->direction & MI_DATSEQ_RTOL; in lplconcat_proc_data()
7698 if ( right_to_left == 1 ) in lplconcat_proc_data()
7719 right_to_left, in lplconcat_proc_data()
7735 lplconcat_copy_pixels(Microtek2_Scanner *ms, uint8_t **from, int right_to_left, int gamma_by_backend) lplconcat_copy_pixels() argument
7956 int right_to_left; /* for scanning direction */ gray_proc_data() local
7994 gray_copy_pixels(Microtek2_Scanner *ms, uint8_t *from, int right_to_left, int gamma_by_backend) gray_copy_pixels() argument
8107 int right_to_left; proc_onebit_data() local
8190 int right_to_left; lineartfake_proc_data() local
8226 lineartfake_copy_pixels(Microtek2_Scanner *ms, uint8_t *from, uint32_t pixels, uint8_t threshold, int right_to_left, FILE *fp) lineartfake_copy_pixels() argument
8313 int right_to_left; auto_adjust_proc_data() local
8356 get_cshading_values(Microtek2_Scanner *ms, uint8_t color, uint32_t pixel, float shading_factor, int right_to_left, float *s_d, float *s_w) get_cshading_values() argument
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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderSubroutineTests.cpp6162 "subroutine(image_routine) void right_to_left(void)\n" in testImage()
6212 static const GLchar* subroutine_names[] = { "left_to_right", "right_to_left" }; in testImage()
6256 GLuint right_to_left = program.getSubroutineIndex(subroutine_names[1], GL_FRAGMENT_SHADER); in testImage() local
6275 if (false == testImageDraw(right_to_left, destination_texture, blue_texture, blue_color, blue_color)) in testImage()
6280 if (false == testImageDraw(right_to_left, destination_texture, red_texture, red_color, red_color)) in testImage()

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