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/third_party/skia/src/gpu/geometry/
H A DGrTriangulator.cpp758 Vertex* rightTop = edge->fRight->fTop; in rewind_if_necessary() local
760 if (c.sweep_lt(rightTop->fPoint, top->fPoint) && !edge->fRight->isRightOf(top)) { in rewind_if_necessary()
761 rewind(activeEdges, current, rightTop, c); in rewind_if_necessary()
762 } else if (c.sweep_lt(top->fPoint, rightTop->fPoint) && !edge->isLeftOf(rightTop)) { in rewind_if_necessary()
766 rewind(activeEdges, current, rightTop, c); in rewind_if_necessary()

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