Home
last modified time | relevance | path

Searched refs:rgbaWriteMask (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DPixelRoutine.cpp1421 int rgbaWriteMask = state.colorWriteActive(index); in writeColor() local
1422 int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2; in writeColor()
1456 if(state.targetFormat[index] == FORMAT_X8R8G8B8 || rgbaWriteMask == 0x7) in writeColor()
1494 if(state.targetFormat[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8 || rgbaWriteMask == 0x7) in writeColor()
1708 bool masked = (((state.targetFormat[index] == FORMAT_A8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_A8) && rgbaWriteMask != 0x0000000F) || in writeColor()
1709 (((state.targetFormat[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x00000007) && in writeColor()
1710 ((state.targetFormat[index] == FORMAT_X8B8G8R8 || state.targetFormat[index] == FORMAT_SRGB8_X8) && rgbaWriteMask != 0x0000000F))); // FIXME: Need for masking when XBGR && Fh? in writeColor()
1715 c01 &= *Pointer<Short4>(constants + OFFSET(Constants,maskB4Q[rgbaWriteMask][ in writeColor()
2267 int rgbaWriteMask = state.colorWriteActive(index); writeColor() local
[all...]
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DPixelRoutine.cpp1295 int rgbaWriteMask = state.colorWriteActive(index); in writeColor() local
1296 int bgraWriteMask = (rgbaWriteMask & 0x0000000A) | (rgbaWriteMask & 0x00000001) << 2 | (rgbaWriteMask & 0x00000004) >> 2; in writeColor()
1390 if(rgbaWriteMask == 0x7) in writeColor()
1428 if(rgbaWriteMask == 0x7) in writeColor()
1714 Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
1717 if(rgbaWriteMask != 0x0000000F) in writeColor()
1727 if(rgbaWriteMask != 0x0000000F) in writeColor()
1735 if((rgbaWriteMask in writeColor()
2636 int rgbaWriteMask = state.colorWriteActive(index); writeColor() local
[all...]

Completed in 5 milliseconds